Persona 0
	name <Lancemate Tactics Setter>
	% This persona exists so that the PC can set tactics for the lancemates.
	% There should be messages for a wide variety of personality types and configurations,
	% since the same persona is being used for every last lancemate and we don't want
	% to lose all traces of individuality.

greeting <NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>

result1 <NewChat Say 2 SetLMTactics 32 20>

result2 <NewChat Say 2 SetLMTactics 1 0>

result3 <NewChat Say 2 SetLMTactics 0 0>

Msg1 <Hey, \PC . What can I help you with?>
Msg1_1 <>
CMsg1_1 <ifNPCHeroic Accept>
Msg1_2 <Yes, what is it that you want?>
CMsg1_2 <ifNPCVillainous Accept>
Msg1_3 <What do you want me to do?>
CMsg1_3 <ifNPCLawful Accept>
Msg1_4 <>
CMsg1_4 <ifNPCCriminal Accept>
Msg1_5 <Hey \PC . It's been great sharing these adventures with you.>
CMsg1_5 <ifNPCSociable ifG React 40 Accept>
Msg1_6 <Yes?>
CMsg1_6 <ifNPCShy Accept>
Msg1_7 <>
CMsg1_7 <ifNPCEasygoing Accept>
Msg1_8 <>
CMsg1_8 <ifNPCPassionate Accept>
Msg1_9 <>
CMsg1_9 <ifNPCCheerful Accept>
Msg1_10 <I suppose you're going to tell me that you want me to leave the group...>
CMsg1_10 <ifNPCMelancholy Accept>
Msg1_11 <It might be a good idea if, at some point, the two of us discussed strategy.>
CMsg1_11 <ifNPCPragmatic Accept>
Msg1_12 <>
CMsg1_12 <ifNPCSpiritual Accept>

Msg2 <I'll do that.>
Msg2_1 <If that's for the best, then so be it.>
CMsg2_1 <ifNPCHeroic Accept>
Msg2_2 <Just as you say, oh fearless leader.>
CMsg2_2 <ifNPCVillainous Accept>
Msg2_3 <I promise that I'll do my best.>
CMsg2_3 <ifNPCLawful Accept>
Msg2_4 <Eh, I don't much like that order...>
CMsg2_4 <ifNPCCriminal Accept>
Msg2_104 <I'll do as you say... for now.>
CMsg2_104 <ifNPCCriminal Accept>
Msg2_5 <Alright, I'll do my best as part of the team.>
CMsg2_5 <ifNPCSociable Accept>
Msg2_6 <Alright.>
CMsg2_6 <ifNPCShy Accept>
Msg2_7 <Sure, whatever.>
CMsg2_7 <ifNPCEasygoing Accept>
Msg2_8 <I hear and do obey!>
CMsg2_8 <ifNPCPassionate Accept>
Msg2_108 <That seems to me like a very bad idea... but I will do as you say.>
CMsg2_108 <ifNPCPassionate Accept>
Msg2_208 <Isn't that what I've been doing already!?>
CMsg2_208 <ifNPCPassionate Accept>
Msg2_9 <Sounds good. I'll do that.>
CMsg2_9 <ifNPCCheerful Accept>
Msg2_10 <I'll try not to let you down.>
CMsg2_10 <ifNPCMelancholy Accept>
Msg2_110 <Might not that get us all killed? Okay, I'll do it...>
CMsg2_110 <ifNPCMelancholy Accept>
Msg2_11 <Good thinking. I'll do that.>
CMsg2_11 <ifNPCPragmatic Accept>
Msg2_12 <By the heaven's will.>
CMsg2_12 <ifNPCSpiritual Accept>


Msg3 <Hey, \PC . What can I help you with?>
Msg3_1 <>
CMsg3_1 <ifNPCHeroic Accept>
Msg3_2 <>
CMsg3_2 <ifNPCVillainous Accept>
Msg3_3 <>
CMsg3_3 <ifNPCLawful Accept>
Msg3_4 <>
CMsg3_4 <ifNPCCriminal Accept>
Msg3_5 <>
CMsg3_5 <ifNPCSociable Accept>
Msg3_6 <>
CMsg3_6 <ifNPCShy Accept>
Msg3_7 <>
CMsg3_7 <ifNPCEasygoing Accept>
Msg3_8 <>
CMsg3_8 <ifNPCPassionate Accept>
Msg3_9 <>
CMsg3_9 <ifNPCCheerful Accept>
Msg3_10 <>
CMsg3_10 <ifNPCMelancholy Accept>
Msg3_11 <>
CMsg3_11 <ifNPCPragmatic Accept>
Msg3_12 <>
CMsg3_12 <ifNPCSpiritual Accept>

Prompt1 <Stay in the back in combat.>

Prompt2 <Get up close and personal in combat.>

Prompt3 <Do whatever you think is best.>
