% Default Trap Door %
name <Trapdoor>
use <if= StatVal STAT_MetaVisibility 0 if= StatVal STAT_Lock 0 else GoLocked Print 1 Exit StatVal 4>
GoLocked <Print 3>
REVEAL <Print 2>
roguechar <.>
CLUE_CODEBREAKING <if# StatVal STAT_Lock 0 else GoNotLocked Mental ifG CodeBreaking StatVal STAT_Lock else GoNoUnlock Print 6 XPV 100 SetStat STAT_Lock 0>
GoNoUnlock <Print 4>
GoNotLocked <Print 5>
SDL_Sprite <meta_terrain.png>
Msg1 <You go down the trapdoor.>
Msg2 <You find a hidden trapdoor!>
Msg3 <The trapdoor is locked.>
Msg4 <You do not manage to unlock the trapdoor.>
Msg5 <The trapdoor does not appear to be locked.>
Msg6 <You unlock the trapdoor.>

