%% *SHOP_RANDOM CONTENT
%%   Contains a business.
Content
	name_trace <shop 1>
	requires <*SHOP_RANDOM>
	content <Required *GENERAL_SHOP - Local>

Content
	name_trace <shop 2>
	requires <*SHOP_RANDOM>
	content <Required *WEAPON_SHOP - Local>

Content
	name_trace <shop 3>
	requires <*SHOP_RANDOM>
	content <Required *ARMOR_SHOP - Local>

Content
	name_trace <shop 4>
	requires <*SHOP_RANDOM>
	content <Required *MECHANIC_SHOP - Local>

Content
	name_trace <shop 5>
	requires <*SHOP_RANDOM>
	content <Required *MECHA_SHOP - Local>

Content
	name_trace <shop 6>
	requires <*SHOP_RANDOM>
	content <Required *ELECTRONICS_SHOP - Local>

Content
	name_trace <shop 7>
	requires <*SHOP_RANDOM>
	content <Required *SPECIAL_SHOP - Local>


%% *DECOR_FOR_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.
Content
	name_trace <shop 8>
	requires <*DECOR_FOR_SHOP ~Mall>
	name_i18n_fallback <Shop>
	minimap <....................&---!>

Content
	name_trace <shop 9>
	requires <*DECOR_FOR_SHOP>
	name_i18n_fallback <Shop>
	minimap <....................&---!>

Content
	name_trace <shop 10>
	requires <*DECOR_FOR_SHOP Mall>
	name_i18n_fallback <Shop>
	minimap <#...#...............&---!>

Content
	name_trace <shop 11>
	requires <*DECOR_FOR_SHOP ~Sleazy>
	name_i18n_fallback <Shop>
	minimap <.#...+#.............&---!>

Content
	name_trace <shop 12>
	requires <*DECOR_FOR_SHOP ~Legit>
	name_i18n_fallback <Shop>
	minimap <.#...=#.............&---!>

Content
	name_trace <shop 13>
	requires <*DECOR_FOR_SHOP Garage>
	name_i18n_fallback <Shop>
	minimap <1#...=#.............&---!>
	% get%1% <if= L%id%01 0 L= %id%01 1 AddLawful -4 SetItemStolen %1%  ifNPCCanSeePC %param% Print %id%01 PCEnemy %param% AddRenown -1>
	get%1% <if= L%id%01 0 L= %id%01 1 AddLawful -4 SetItemStolen %1%  ifNPCCanSeePC %param% Monologue %param% %id%01 PCEnemy %param% AddRenown -1>
	element1 <Prefab>
	% Msg%id%01 <\PERSONA %param% : Hey! Don't touch my stuff!>
	% Msg%id%01_1 <\PERSONA %param% : Keep your paws off the merchandise!>
	% Msg%id%01_2 <\PERSONA %param% : I saw that!>
	Msg%id%01 <Hey! Don't touch my stuff!>
	Msg%id%01_1 <Keep your paws off the merchandise!>
	Msg%id%01_2 <I saw that!>
	inv
		RepairFuel 5000
		name <Mecha Parts>
		mass 40
	end

Content
	name_trace <shop 14>
	requires <*DECOR_FOR_SHOP Legit>
	name_i18n_fallback <Shop>
	minimap <1#...=#.............&---!>
	get%1% <if= L%id%01 0 L= %id%01 1 AddLawful -2  SetItemStolen %1%  ifNPCCanSeePC %param% Monologue %param% %id%01  PCEnemy %param% AddRenown -1>
	element1 <Prefab>
	% Msg%id%01 <[ \PERSONA %param% ]: Hey! Don't touch my stuff!>
	% Msg%id%01_1 <[ \PERSONA %param% ]: Keep your paws off the merchandise!>
	% Msg%id%01_2 <[ \PERSONA %param% ]: I saw that!>
	Msg%id%01 <Hey! Don't touch my stuff!>
	Msg%id%01_1 <Keep your paws off the merchandise!>
	Msg%id%01_2 <I saw that!>
	inv
		RepairFuel 250
		name <Spare Parts>
		mass 10
	end

Content
	name_trace <shop 15>
	requires <*DECOR_FOR_SHOP ~Public>
	name_i18n_fallback <Shop>
	minimap <...1................&---!>
	element1 <Prefab>
	inv
		STC TV
		PDir 2
	end

Content
	name_trace <shop 16>
	requires <*DECOR_FOR_SHOP ~Mall>
	name_i18n_fallback <Shop>
	minimap <.1..................&---!>
	element1 <Prefab>
	inv
		STC Vending-1
		PDir 2
	end

%% *DECOR_FOR_GENERAL_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	name_trace <shop 17>
	requires <*DECOR_FOR_GENERAL_SHOP>
	name <STUFF>
	name_I18N <Stuff>
	ShowNAME <true>
	minimap <12345...............&---!STUFF>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC CRATE-AMMO
		PDir 1

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC MANNEKIN-F
		PDir 3

		STC TV
		PDir 2
	end

Content
	name_trace <shop 18>
	requires <*DECOR_FOR_GENERAL_SHOP>
	name <STUFF>
	name_I18N <Stuff>
	ShowNAME <true>
	minimap <12345...............&---!STUFF>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC VENDING-1
		PDir 1

		STC MANNEKIN-F
		PDir 2

		STC MANNEKIN-M
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC SHOPDISPLAY-ARMOR-1
		PDir 2
	end


%% *DECOR_FOR_WEAPON_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	name_trace <shop 19>
	requires <*DECOR_FOR_WEAPON_SHOP>
	name <ARMS>
	name_I18N <Arms>
	ShowNAME <true>
	minimap <12345...............&---!ARMS!>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC CRATE-AMMO
		PDir 3

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC CRATE-AMMO
		PDir 1

		STC SHOPDISPLAY-WEAPONS-3
		PDir 2
	end

Content
	name_trace <shop 20>
	requires <*DECOR_FOR_WEAPON_SHOP>
	name <GUNS>
	name_I18N <Guns>
	ShowNAME <true>
	minimap <12345...............&---!GUNS!>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 2

		STC CRATE-AMMO
		PDir 2

		STC SHOPDISPLAY-WEAPONS-3
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC CRATE-AMMO
		PDir 3
	end

Content
	name_trace <shop 21>
	requires <*DECOR_FOR_WEAPON_SHOP>
	name <ARMS>
	name_I18N <Arms>
	ShowNAME <true>
	minimap <12345...............&---!ARMS=>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC SHOPDISPLAY-WEAPONS-3
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2

		STC SHOPDISPLAY-WEAPONS-1
		PDir 2

		STC SHOPDISPLAY-WEAPONS-2
		PDir 2
	end



%% *DECOR_FOR_ARMOR_SHOP CONTENT
%%   Contains a layout for a shop and maybe some props.

Content
	name_trace <shop 22>
	requires <*DECOR_FOR_ARMOR_SHOP>
	name <ARMOR>
	name_I18N <Armor>
	ShowNAME <true>
	minimap <12345...............&---!ARMOR>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC MANNEKIN-M
		PDir 1

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC SHOPDISPLAY-ARMOR-2
		PDir 2

		STC SHOPDISPLAY-ARMOR-1
		PDir 2

		STC MANNEKIN-F
		PDir 3
	end

Content
	name_trace <shop 23>
	requires <*DECOR_FOR_ARMOR_SHOP>
	name <ARMOR>
	name_I18N <Armor>
	ShowNAME <true>
	minimap <12345...............&---!ARMOR>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	inv
		STC MANNEKIN-F
		PDir 1

		STC MANNEKIN-M
		PDir 2

		STC MANNEKIN-F
		PDir 2

		STC MANNEKIN-M
		PDir 2

		STC MANNEKIN-F
		PDir 3
	end



%% *SPECIAL_SHOP CONTENT
%%   Contains an unusual or otherwise uncategorizable shop.

Content
	name_trace <shop 24>
	requires <*SPECIAL_SHOP Sleazy Common>
	content <Required *BLACKMARKET_SHOP na Local>

Content
	name_trace <shop 25>
	requires <*SPECIAL_SHOP ~Mall ~City ~Legit>
	content <Required *VIDEOARCADE na Local>

Content
	name_trace <shop 26>
	requires <*SPECIAL_SHOP City>
	name <Doctor>
	name_I18N <Doctor>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Cyberdoc
		Shopping 10
	end

Content
	name_trace <shop 27>
	requires <*SPECIAL_SHOP>
	name <Bar>
	name_I18N <Bar>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_BARTENDER GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bartender
	end

Content
	name_trace <shop 28>
	requires <*SPECIAL_SHOP Common ~Poor -Rich>
	name <SHOP>
	name_I18N <Shop>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 29>
	requires <*SPECIAL_SHOP Common>
	name <SHOP>
	name_I18N <Shop>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 30>
	requires <*SPECIAL_SHOP>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ESSENTIALS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 31>
	requires <*SPECIAL_SHOP Common ~Rich -Poor>
	name <SHOP>
	name_I18N <Shop>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	name_trace <shop 32>
	requires <*SPECIAL_SHOP>
	name <Health Club>
	name_I18N <Health Club>
	ShowNAME <true>
	minimap <#...#............1..&---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_HEALTHCLUB GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Athlete
	end

Content
	name_trace <shop 33>
	requires <*SPECIAL_SHOP ~LEGIT>
	name <Shrine>
	name_I18N <Shrine>
	ShowNAME <true>
	minimap <#...#..2.........1..&---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	element2 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MONK GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Monk
		Shopping 8
		STC SHRINE-1
	end

%% *VIDEOARCADE CONTENT
%%   Contains a video arcade.

Content
	name_trace <shop 34>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <###########!5##3...41...2>
	element1 <Prefab>
	Element2 <Prefab>
	Element3 <Prefab>
	Element4 <Prefab>
	Element5 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-2
		PDir 4

		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-5
		PDir 4

		STC VIDEOGAME-4
		PDir 2
	end


Content
	name_trace <shop 35>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-1
		PDir 4
	end

Content
	name_trace <shop 36>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-3
		PDir 4
	end

Content
	name_trace <shop 37>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	name_trace <shop 38>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-1
		PDir 0

		STC VIDEOGAME-5
		PDir 4
	end

Content
	name_trace <shop 39>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-3
		PDir 4
	end

Content
	name_trace <shop 40>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-2
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	name_trace <shop 41>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-5
		PDir 0

		STC VIDEOGAME-2
		PDir 4
	end

Content
	name_trace <shop 42>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end

Content
	name_trace <shop 43>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-3
		PDir 0

		STC VIDEOGAME-5
		PDir 4
	end

Content
	name_trace <shop 44>
	%% Video Arcade
	requires <*VIDEOARCADE>
	name <VideoArcade>
	name_I18N <VideoArcade>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC VIDEOGAME-5
		PDir 0

		STC VIDEOGAME-4
		PDir 4
	end



%% *ELECTRONICS_SHOP CONTENT
%%   Contains an electronics store.

Content
	name_trace <shop 45>
	requires <*ELECTRONICS_SHOP Common>
	name <Electronics>
	name_I18N <Electronics>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 46>
	requires <*ELECTRONICS_SHOP Common ~Poor -Rich>
	name <Electronics>
	name_I18N <Electronics>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 47>
	requires <*ELECTRONICS_SHOP Common ~Rich -Poor>
	name <Electronics>
	name_I18N <Electronics>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ELECTRONICS GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end



%% *MECHA_SHOP CONTENT
%%   Contains a mecha store.

Content
	name_trace <shop 48>
	requires <*MECHA_SHOP ~Poor -Rich>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 49>
	requires <*MECHA_SHOP>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 50>
	requires <*MECHA_SHOP ~Rich -Poor>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	name_trace <shop 51>
	requires <*MECHA_SHOP ~Rich ~Industrial>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		Shopping 12
	end

Content
	name_trace <shop 52>
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI) -HOELL -MUGLE ~COMET>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 2
	end

Content
	name_trace <shop 53>
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI) -COMET -MUGLE ~HOELL>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 7
	end

Content
	name_trace <shop 54>
	requires <*MECHA_SHOP (MAQUI|FCOMS|RISHI|BOHEM) -HOELL ~MUGLE -COMET>
	name <Mecha>
	name_I18N <Mecha>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 13
		CharDesc Cheerful Cheerful
	end


%% *SHOP_MECHANIC CONTENT
%%            &Factionless	Mechanic must not have a faction
%%   Contains a mechanic and/or mecha shop.

Content
	name_trace <shop 55>
	requires <*MECHANIC_SHOP>
	name <Mechanic>
	name_I18N <Mechanic>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
	end

Content
	name_trace <shop 56>
	requires <*MECHANIC_SHOP (MAQUI|FCOMS|RISHI) -HOELL -MUGLE -&Factionless>
	name <Mechanic>
	name_I18N <Mechanic>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 2
	end

Content
	name_trace <shop 57>
	requires <*MECHANIC_SHOP (MAQUI|FCOMS|RISHI) -COMET -MUGLE -&Factionless>
	name <Mechanic>
	name_I18N <Mechanic>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 7
	end

Content
	name_trace <shop 58>
	requires <*MECHANIC_SHOP>
	name <Mechanic>
	name_I18N <Mechanic>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_MECHANIC GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
	end

%% *SHOP_CASINO CONTENT
%%   Casino shops sell WEAPONs, ARMOR, and EXOTICs.

Content
	name_trace <shop 59>
	requires <*SHOP_CASINO>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_CASINO GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc Sociable Cheerful
	end

%% *SHOP_GENERAL CONTENT
%%   Contains a miscellaneous store.

Content
	name_trace <shop 60>
	requires <*GENERAL_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 61>
	requires <*GENERAL_SHOP>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 62>
	requires <*GENERAL_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	name_trace <shop 63>
	requires <*GENERAL_SHOP Sleazy>
	content <Required *DECOR_FOR_GENERAL_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_GENERAL GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end


%% *SHOP_WEAPON CONTENT
%%   Contains a weapon store.

Content
	name_trace <shop 64>
	requires <*WEAPON_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 65>
	requires <*WEAPON_SHOP Sleazy>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bandit
		NonCombatant
		Shopping 8
	end

Content
	name_trace <shop 66>
	requires <*WEAPON_SHOP>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 67>
	requires <*WEAPON_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	name_trace <shop 68>
	requires <*WEAPON_SHOP (MAQUI|FCOMS) -COMET ~HOELL -MUGLE>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 7
	end



%% *SHOP_ARMOR CONTENT
%%   Contains a weapon store.

Content
	name_trace <shop 69>
	requires <*ARMOR_SHOP ~Poor -Rich>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 5
		chardesc wangtta
	end

Content
	name_trace <shop 70>
	requires <*ARMOR_SHOP>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
	end

Content
	name_trace <shop 71>
	requires <*ARMOR_SHOP ~Rich -Poor>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		Shopping 15
		chardesc renowned
	end

Content
	name_trace <shop 72>
	requires <*ARMOR_SHOP (MAQUI|FCOMS|RISHI|BOHEM) -HOELL ~MUGLE -COMET>
	content <Required *DECOR_FOR_ARMOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_ARMOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		SetFaction 13
		CharDesc Cheerful Cheerful
	end


%% *BLACKMARKET_X CONTENT
%%   A black market scene needs more than just the store. It also needs some extras.

Content
	name_trace <shop 73>
	requires <*BLACKMARKET_X>
	content <Required *BLACKMARKET_SHOP na Local>

Content
	name_trace <shop 74>
	requires <*BLACKMARKET_X>
	content <Required *BAR_SERVICE na Local>

Content
	name_trace <shop 75>
	requires <*BLACKMARKET_X>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_SPECIALIST GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end

Content
	name_trace <shop 76>
	requires <*BLACKMARKET_X>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_WEAPON_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_WEAPON GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		chardesc Criminal
	end

Content
	name_trace <shop 77>
	requires <*BLACKMARKET_X>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		chardesc Criminal
	end


%% *BLACKMARKET_SHOP CONTENT
%%   Contains a black market shopkeeper.

Content
	name_trace <shop 78>
	requires <*BLACKMARKET_SHOP>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Thief
		Shopping 15
		job <Smuggler>
	end

Content
	name_trace <shop 79>
	requires <*BLACKMARKET_SHOP>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Shopkeeper
		job <Smuggler>
		chardesc Criminal
	end

Content
	name_trace <shop 80>
	requires <*BLACKMARKET_SHOP Sleazy>
	name <Blackmarket>
	name_I18N <Blackmarket>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <UNLISTED>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_BLACKMARKET GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Thief
		Shopping 10
		job <Smuggler>
	end


%% *RESTAURANT CONTENT
%%   Contains a restaurant
Content
	name_trace <shop 81>
	requires <*RESTAURANT>
	name <Restaurant>
	name_I18N <Restaurant>
	ShowNAME <true>
	minimap <....2.......1.......#---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	content <Optional *URBAN_X - Local>

	element2 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_RESTAURANT GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Cook

		STC TV
		PDir 2
	end

%% *SHUTTLESERVICE CONTENT
%%   Contains a Transit Station
Content
	name_trace <shop 82>
	requires <*SHUTTLESERVICE>
	name <Shuttle Service>
	name_I18N <Shuttle Service>
	ShowNAME <true>
	minimap <............1.......#---!>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		special <NOPLOTS>
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_SHUTTLE GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Ticket Agent
	end


%% *DECOR_FOR_HOSPITAL CONTENT

Content
	name_trace <shop 83>
	requires <*DECOR_FOR_HOSPITAL>
	name <Hospital>
	name_I18N <Hospital>
	ShowNAME <true>
	minimap <12..................#&+&!>
	element1 <Prefab>
	element2 <Prefab>
	inv
		STC BED-1
		PDir 2

		STC ENDTABLE-1
		PDir 2
	end

Content
	name_trace <shop 84>
	requires <*DECOR_FOR_HOSPITAL>
	name <Hospital>
	name_I18N <Hospital>
	ShowNAME <true>
	minimap <1...52...63...74...8#&+&!>
	element1 <Prefab>
	element2 <Prefab>
	element3 <Prefab>
	element4 <Prefab>
	element5 <Prefab>
	element6 <Prefab>
	element7 <Prefab>
	element8 <Prefab>
	inv
		STC BED-1
		PDir 0

		STC ENDTABLE-1
		PDir 0

		STC BED-1
		PDir 0

		STC ENDTABLE-1
		PDir 0

		STC BED-1
		PDir 4

		STC ENDTABLE-1
		PDir 4

		STC BED-1
		PDir 4

		STC ENDTABLE-1
		PDir 4
	end



%% *DOCTOR CONTENT
%%   Contains a doctor
Content
	name_trace <shop 85>
	requires <*DOCTOR City ~Rich>
	content <Required *DECOR_FOR_HOSPITAL %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC CyberDoc
	end

Content
	name_trace <shop 86>
	requires <*DOCTOR ~City ~Village>
	content <Required *DECOR_FOR_HOSPITAL %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_DOCTOR GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Doctor
	end

% *BAR_SERVICE Content

Content
	name_trace <shop 87>
	requires <*BAR_SERVICE ~Static>
	name <Bar>
	name_I18N <Bar>
	ShowNAME <true>
	minimap <#...##...##...##.1.##---!>
	element1 <Prefab>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SERVICE_BARTENDER GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Bartender
	end

% *PDARENA_MECHANIC_SHOP Content
%	Every arena needs a mechanic/mecha supplier. This is that person.

Content
	name_trace <shop 88>
	requires <*PDARENA_MECHANIC_SHOP>
	name <Mechanic>
	name_I18N <Mechanic>
	ShowNAME <true>
	content <Required *DECOR_FOR_SHOP %1% Local>
	element1 <Prefab>
	team1 <Citizens>
	teamdata1 <ally pass>
	sub
		Persona 1
		*greeting <*NiceToMeetYou GoShop>
		*GoShop <*SHOP_MECHA GoBye>
		*GoBye <*GOODBYE>
	end
	inv
		NPC Mechanic
		SetFaction 5
		Shopping 10
	end


% *PDARENA_MISC Content
%	Miscellaneous things for the arena. Mostly shops.

Content
	name_trace <shop 89>
	requires <*PDARENA_MISC>
	content <Required *GARAGE_X %1% Local>

Content
	name_trace <shop 90>
	requires <*PDARENA_MISC>
	content <Required *RESTAURANT %1% Local>


% *CASINO_FLOOR Content
%	Things to go in the boxmap at the center of a casino.

Content
	name_trace <shop 91>
	%% Gambling Machines
	requires <*CASINO_FLOOR Common>
	name <CASINO>
	name_I18N <Casino>
	ShowNAME <true>
	Element1 <Prefab>
	Element2 <Prefab>
	minimap <      .1.  .&.  .2.      >
	inv
		STC GAMBLING-1
		PDir 6

		STC GAMBLING-1
		PDir 2
	end

Content
	name_trace <shop 92>
	%% Game Machines
	requires <*CASINO_FLOOR>
	name <CASINO>
	name_I18N <Casino>
	ShowNAME <true>
	Element1 <Prefab>
	Element2 <Prefab>
	minimap <      .1.  .&.  .2.      >
	inv
		STC VIDEOGAME-4
		PDir 6

		STC VIDEOGAME-5
		PDir 2
	end


% *CASINO_CELLS Content
%	Things to go in the alcoves of a casino map.

Content
	name_trace <shop 93>
	requires <*CASINO_CELLS>
	content <Required *RESTAURANT %1% Local>

Content
	name_trace <shop 94>
	requires <*CASINO_CELLS>
	content <Required *SHOP_RANDOM %1% Local>

Content
	name_trace <shop 95>
	requires <*CASINO_CELLS>
	content <Required *VIDEOARCADE %1% Local>

Content
	name_trace <shop 96>
	%% Gambling Spot
	requires <*CASINO_CELLS>
	name <CASINO>
	name_I18N <Casino>
	ShowNAME <true>
	minimap <################!###1...2>
	element1 <Prefab>
	Element2 <Prefab>
	inv
		STC GAMBLING-1
		PDir 0

		STC GAMBLING-1
		PDir 4
	end

