%% DEFAULT ENTRANCES


MetaTerrain 0
requires <*COLONY-1>
roguechar <*>
SDL_SPRITE <prop_colony.png>
Frame 1
use <if= StatVal STAT_MetaVisibility 0 ifNoObjections EWM StatVal 4 ifFactionEnemy SceneFac StatVal 4 else GoEnter Goto GoFight>
GoFight <ifG Awareness 15 else GoNoSee ifYesNo 2 3 4 else GoStartCombat Reputation 3 -d3 ifG Stealth 15 else GoStealthFail Print 5 Exit StatVal 4>
GoNoSee <Alert 1 Goto GoStartCombat>
GoStealthFail <Print 6 Goto GoStartCombat>
GoStartCombat <SavePos Dynamic 2 PCRenown 200 .nu1 .nu2 DynaVar= 1 StatVal 4 DynaVar= 2 SceneID  DynaFaction SceneFac StatVal 4>
.nu1 <if= T1 0 Return>
.nu2 <if= T2 0 if# V1 0 Exit V1 SeekGate V2 V= 1 0>
GoEnter <Exit StatVal 4>
Msg1 <While entering \SCENE StatVal 4 , you are attacked by the city's defenders!>
Msg2 <While entering \SCENE StatVal 4 , you are confronted by the city's defenders.>
Msg3 <Try to sneak around them.>
Msg4 <Attack!>
Msg5 <You evade the guards and slip into the city.>
Msg6 <You fail to evade the guards, and will now have to defend yourself...>

STC QUEST-MAPMARKER-STATIONARY
requires <*QUEST-INACTIVE>

STC QUEST-MAPMARKER-ACTIVE-STATIONARY
requires <*QUEST-ACTIVE>

StairsUp
requires <*GoUp>

StairsDown
requires <*GoDown>

Building
name <Building>
requires <*SPACEPORT>
Altitude 3
BM_SpacePort
roguechar <P>

Building
name <Hospital>
requires <*HOSPITAL>
Altitude 2
BM_Hospital
roguechar <H>

Building
name <Garage>
requires <*GARAGE>
Altitude 2
BM_Garage
roguechar <G>

Building
name <Department Store>
requires <*DEPARTMENTSTORE>
Altitude 3
BM_DepartmentStore
roguechar <S>

Building
name <Cavalier's Club>
requires <*CAVCLUB>
Altitude 1
BM_CAVCLUB
roguechar <C>

Building
name <Silver Fortress>
requires <*SILVERFORTRESS>
Altitude 4
BM_SilverFortress
roguechar <F>

Building
name <Arena>
requires <*ARENA>
Altitude 2
BM_Arena
roguechar <A>

Building
name <Park>
requires <*PARK>
Altitude 1
BM_Park
roguechar <%>

Building
name <City Hall>
requires <*CITYHALL>
Altitude 3
BM_Government
roguechar <C>

Building
name <Building>
requires <*BUILDING Short>
Altitude 1

Building
name <Center>
requires <*BUILDING>
Altitude 2

Building
name <Plaza>
requires <*BUILDING>
Altitude 3

Building
name <Tower>
requires <*BUILDING Tall>
Altitude 4

