%  ********************************
%  ***  DEFAULT  MONSTER  LIST  ***
%  ********************************

%  STATS  REF BOD SPD PER CFT EGO KNO CHA

ARCH Smog Monster
roguechar <f>
sdl_sprite <monster_fireworm.png>
sdl_colors <122 88 193 70 121 119 208 30 50>
type <mutant wasteland air dark>
habitat <>
statline 13 13 13 8 7 5 2 2
MonsterTV 68
RangedCombat 4
CloseCombat 6
Dodge 9
Awareness 8
Stealth 5
Sealed
sub
torso
	armor 2
	sub
		gear 4 0 7
		name <Fangs>

		BeamGun 9
		name <Acidic Spittle>
		type <BURN POISON SCATTER>
		Range 4

		PowerSource 9
		name <Acid Gland>
	end
wing
	armor 1
	sub
		MLauncher 1
		range 6
		name <Smog Bomb>
		type <TOXIN BLAST 1>
		sub
			rockets 3
			magazine 3
		end
		Flight 5
	end
wing
	armor 1
	sub
		MLauncher 1
		range 6
		name <Smog Bomb>
		type <TOXIN BLAST 1>
		sub
			rockets 3
			magazine 3
		end
		Flight 5
	end
tail
	armor 1
	sub
		BeamGun 3
		name <Smoke Bomb>
		type <SMOKE BLAST 1>
		range 7
		speed 1

		PowerSource 3
		name <Smoke Gland>
	end
end


ARCH Stone Dragon
roguechar <D>
sdl_sprite <monster_triceratops.png>
sdl_colors <101 101 92 61 61 50 202 202 182>
genepool <DRAGON>
MonsterTV 110
DomTarget 37
type <Exotic Reptile Earth Cave Mountain>
habitat <>
statline 15 20 12 19 12 13 6 9
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrDragonHeart 110 dragon>
RangedCombat 5
CloseCombat 5
Dodge 10
Awareness 3
Initiative 3
Vitality 7
sealed
sub
head
armor 6
sub
	Melee 5
	name <Jaws>
	type <BRUTAL>

	Gun 12
	name <Poison Gas>
	range 7
	type <POISON BLAST 2 GASATTACK>
	recharge 1
	caliber <STONE DRAGON GAS>
	magazine 3
	sub
		% I'm limiting the shots of this breath attack...
		ammo 12
		caliber <STONE DRAGON GAS>
	end
end
torso
armor 6
leg
armor 5
leg
armor 5
leg
armor 5
leg
armor 5
leg
armor 5
leg
armor 5
tail
armor 5
end

ARCH Core Worm
statline 13 19 16 2 11 5 2 2
roguechar <W>
type <BUG EARTH MUTANT>
habitat <>
sdl_sprite <monster_worm.png>
sdl_colors <110 80 85 250 80 0 244 216 0>
MonsterTV 80
DomTarget 30
RangedCombat 4
CloseCombat 5
Dodge 8
Initiative 3
Vitality 7
sub
head
	armor 5
	sub
		Melee 4
		name <Jaws>
		type <BRUTAL>

		BeamGun 6
		name <Magma Spew>
		type <SCATTER>
		range 4
		recharge 1
	end
torso
	armor 5
	sub
		PowerSource 10
		name <Flame Gland>
	end
tail
	armor 4
end

ARCH World Maggot
statline 16 22 21 10 19 20 17 2
roguechar <W>
type <BUG RUINS WASTELAND>
habitat <>
sdl_sprite <monster_worm.png>
sdl_colors <180 155 88 245 213 150 208 0 51>
MonsterTV 115
RangedCombat 6
CloseCombat 2
Dodge 11
Initiative 3
Vitality 8
sub
head
	armor 1
	sub
		Melee 9
		name <Jaws>
		type <BRUTAL>

		BeamGun 4
		name <Toxic Spit>
		type <SCATTER BRUTAL>
		range 3
	end
torso
	armor 4
	sub
		BeamGun 3
		name <Poison Spines>
		range 7
		BV 4
		type <SWARM POISON>
		recharge 3

		Melee 5
		name <Spikes>
		recharge 3
		type <Poison>
	end
tail
	armor 4
	sub
		PowerSource 10
		name <Venom Gland>
	end
end


ARCH Sea Dragon
roguechar <D>
genepool <DRAGON>
SDL_SPRITE <monster_seadragon.png>
SDL_COLORS <1 75 67 238 180 88 66 121 119>
MonsterTV 100
DomTarget 25
type <Exotic Reptile Water Sea>
habitat <>
statline 17 19 16 15 8 16 7 9
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrFlameGlandOrDragonHeart 100 dragon>
RangedCombat 4
CloseCombat 9
Dodge 10
Initiative 1
Vitality 3
sub
head
armor 5
sub
	Melee 12
	name <Jaws>
	recharge 1

	BeamGun 7
	name <Flame Breath>
	range 4
	recharge 1
	type <BURN SCATTER>
end
torso
armor 5
sub
	PowerSource 10
	name <Flame Gland>
end
tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
tail
name <Tentacle>
armor 5
sub
	Melee 4
	name <Hook>
	type <ArmorPiercing Poison>
end
end

ARCH Dune Dragon
roguechar <D>
sdl_sprite <monster_triceratops.png>
sdl_colors <160 130 90 240 190 100 51 90 161>
MonsterTV 84
DomTarget 21
genepool <DRAGON>
type <Exotic Reptile Bright Fire Desert Lab>
habitat <>
statline 16 15 14 17 9 14 5 10
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrFlameGlandOrDragonHeart 84 dragon>
RangedCombat 4
CloseCombat 5
Dodge 8
Initiative 1
Vitality 3
sub
head
armor 5
sub
	Melee 5
	name <Jaws>
	recharge 1
	type <POISON>

	Melee 5
	name <Horns>
	recharge 1
	type <ARMORPIERCING>

	BeamGun 4
	name <Flame Breath>
	range 4
	type <BURN SCATTER>
end
torso
armor 5
sub
	PowerSource 10
	name <Flame Gland>
end
leg
armor 3
leg
armor 3
leg
armor 3
leg
armor 3
tail
armor 3
end


ARCH Fire Worm
roguechar <f>
sdl_sprite <monster_fireworm.png>
sdl_colors <127 45 35 250 50 100 244 244 30>
type <mutant fire desert wasteland air>
habitat <>
statline 10 4 8 9 2 2 2 2
*CLUE_SURVIVAL <*SURVIVAL_GetFlameGland 80 worm>
MonsterTV 40
RangedCombat 3
CloseCombat 3
Dodge 5
sub
torso
	sub
		Melee 3
		name <Fangs>
		Recharge 1

		BeamGun 1
		name <Flaming Spittle>
		type <BURN>
		Range 2

		PowerSource 5
		name <Flame Gland>
	end
wing
	sub
		Melee 1
		name <Claw>
	end
wing
	sub
		Melee 1
		name <Claw>
	end
tail
end

Arch Cyclops Progenitor
statline 15 21 13 12 11 13 9 8
Biotech
scale 1
MonsterTV 110
type <Cyclops>
habitat <>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <150 112 89 199 188 162 100 200 0>
sdl_portrait <por_x_cyclops.png>
RangedCombat 7
CloseCombat 7
Dodge 13
Toughness 10
Initiative 10
sealed
sub
head
armor 4
torso
armor 4
sub
	Mount
	name <Right Shoulder Mount>
	inv
		BeamGun 6
		name <Bio-Laser>
		recharge 4
	end
	Mount
	name <Left Shoulder Mount>
	inv
		BeamGun 6
		name <Bio-Laser>
		recharge 4
	end
	PowerSource 20
	name <Plasma Heart>
end
arm
armor 4
sub
	hand
end
arm
armor 4
sub
	hand
end
leg
armor 4
leg
armor 4
end

Arch Cyclops Guard
statline 15 21 13 12 11 13 9 8
MonsterTV 95
Biotech
type <Cyclops>
habitat <>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <200 160 120 240 220 200 100 200 0>
sdl_portrait <por_x_cyclops.png>
CHAT_ATTACK1 <You have no chance to survive. Make your time.>
CHAT_ATTACK2 <You will be exterminated.>
RangedCombat 7
CloseCombat 7
Dodge 13
Toughness 10
Initiative 10
sealed
sub
head
armor 4
torso
armor 4
sub
	Mount
	name <Right Shoulder Mount>
	inv
		Gun 4
		name <Quill Cannon>
		BV 4
		range 7
		magazine 120
		mass -7
		sub
			ammo 4
		end
	end
	Mount
	name <Left Shoulder Mount>
	inv
		Gun 4
		name <Quill Cannon>
		BV 4
		range 7
		magazine 120
		mass -7
		sub
			ammo 4
		end
	end
	PowerSource 10
	name <Plasma Heart>
end
arm
armor 4
sub
	hand
	inv
		Melee 16
		name <BioSword>
		Mass -10
		type <ARMORPIERCING>
	end
end
arm
armor 4
sub
	hand
	inv
		Melee 16
		name <BioSword>
		Mass -10
		type <ARMORPIERCING>
	end
end
leg
armor 4
leg
armor 4
end

Arch Cyclops
statline 14 19 13 10 13 7 9 8
MonsterTV 60
Biotech
type <Cyclops>
habitat <>
roguechar <Y>
sdl_sprite <monster_cyclops.png>
sdl_colors <200 160 120 240 220 200 100 200 0>
sdl_portrait <por_x_cyclops.png>
RangedCombat 4
CloseCombat 4
Dodge 9
sealed
sub
head
armor 4
torso
armor 4
sub
	PowerSource 5
	name <Plasma Heart>
end
arm
armor 4
sub
	hand
end
arm
armor 4
sub
	hand
end
leg
armor 4
leg
armor 4
end

ARCH Hunter-Destroyer
roguechar <H>
sdl_sprite <monster_hx3.png>
sdl_colors <152 70 97 122 88 193 208 228 21>
MonsterTV 115
Biotech
Sealed
type <Synth Dark Hunter-X>
habitat <>
genepool <HUNTER-X>
statline 23 25 12 17 8 12 10 4
RangedCombat 7
CloseCombat 4
Dodge 12
Initiative 6
Vitality 8
sub
arm
armor 6
sub
	BeamGun 6
	name <Bio-Plasma>
	range 10
	BV 2
	type <SCATTER BRUTAL>
end
arm
armor 6
sub
	BeamGun 6
	name <Bio-Plasma>
	range 10
	BV 2
	type <SCATTER BRUTAL>
end
torso
armor 5
sub
	BeamGun 4
	name <Multi-Blaster>
	range 5
	BV 5
	type <ARMORPIERCING>

	Melee 9
	name <Extendable Jaws>
	type <EXTEND>

	PowerSource 20
	name <Plasma Heart>
end
leg
armor 6
leg
armor 6
leg
armor 6
leg
armor 6
end

ARCH Hunter-Berserker
MonsterTV 110
Biotech
Sealed
roguechar <H>
sdl_sprite <monster_hx4.png>
sdl_colors <152 70 97 122 88 193 8 239 51>
genepool <HUNTER-X>
type <Synth Dark Hunter-X>
habitat <>
statline 19 17 16 15 6 7 5 4
Regen
CloseCombat 7
RangedCombat 7
Dodge 13
Initiative 5
Vitality 8
sub
head
armor 5
sub
	Melee 10
	name <Extendable Jaws>
	type <EXTEND POISON>
end
torso
armor 5
sub
	BeamGun 7
	name <Multi-Blaster>
	range 5
	BV 5

	PowerSource 20
	name <Plasma Heart>
end
leg
armor 5
leg
armor 5
leg
armor 5
leg
armor 5
end

ARCH Hunter-Slayer
roguechar <H>
sdl_sprite <monster_hx2.png>
sdl_colors <152 70 97 122 88 193 208 39 51>
MonsterTV 105
Biotech
Sealed
genepool <HUNTER-X>
type <Synth Dark Hunter-X>
habitat <>
statline 22 17 16 15 5 8 8 4
RangedCombat 7
CloseCombat 7
Dodge 10
Initiative 2
Vitality 4
SpotWeakness 7
sub
torso
armor 4
sub
	Melee 9
	name <Extendable Jaws>
	type <EXTEND>

	BeamGun 7
	name <Bio-Plasma>
	range 10
	BV 3
	type <SCATTER>

	PowerSource 20
	name <Plasma Heart>
end
leg
armor 5
leg
armor 5
tail
armor 4
sub
	Melee 7
	recharge 6
	name <Tail Scythe>
	Type <ArmorPiercing>
end
end

ARCH Hunter-Killer
MonsterTV 85
Biotech
Sealed
genepool <HUNTER-X>
roguechar <H>
sdl_sprite <monster_hx1.png>
sdl_colors <152 70 97 122 88 193 208 39 51>
EvolveAt 25000
type <Synth Dark Hunter-X>
habitat <>
statline 18 15 15 14 7 5 13 4
CloseCombat 5
RangedCombat 7
Dodge 9
Initiative 1
Vitality 2
sub
head
armor 4
sub
	Melee 6
	name <Jaws>
end
torso
armor 4
sub
	BeamGun 5
	name <Bio-Laser>
	range 5

	PowerSource 20
	name <Plasma Heart>
end
leg
armor 4
leg
armor 4
leg
armor 4
leg
armor 4
end

ARCH Hunter-Drone
MonsterTV 72
Biotech
Sealed
roguechar <H>
sdl_sprite <monster_hx1.png>
sdl_colors <105 90 110 150 112 89 166 47 32>
genepool <HUNTER-X>
EvolveAt 15000
type <Synth Dark Hunter-X>
habitat <>
statline 16 15 16 10 6 5 7 4
CloseCombat 5
Dodge 8
sub
head
armor 3
sub
	Melee 5
	name <Jaws>
end
torso
armor 3
leg
armor 3
leg
armor 3
leg
armor 3
leg
armor 3
end

ARCH Hunter-Scout
MonsterTV 56
Biotech
Sealed
roguechar <H>
genepool <HUNTER-X>
sdl_sprite <monster_hx1.png>
sdl_colors <60 110 118 150 112 89 166 47 32>
EvolveAt 10000
type <Synth Dark Hunter-X>
habitat <>
statline 16 14 18 17 7 5 8 4
CloseCombat 5
Dodge 7
Awareness 5
Stealth 7
sub
head
armor 3
sub
	Melee 4
	name <Jaws>
end
torso
armor 3
leg
armor 3
leg
armor 3
leg
armor 3
leg
armor 3
end

ARCH Hunter-Larva
MonsterTV 30
Biotech
Sealed
roguechar <H>
type <Hunter-X>
habitat <>
genepool <HUNTER-X>
sdl_Sprite <monster_larva.png>
sdl_colors <155 70 100 170 160 230 241 210 30>
EvolveAt 5000
DomTarget 22
statline 7 13 13 6 1 2 1 2
CloseCombat 4
Dodge 5
sub
head
armor 2
sub
	Melee 4
	name <Jaws>
	type <STONE>
	recharge 4
end
torso
armor 2
tail
armor 2
end

ARCH Morlock
roguechar <M>
type <mutant ruins devo>
habitat <>
statline 13 15 12 13 10 11 7 10
sdl_sprite <monster_morlock.png>
sdl_colors <115 95 85 170 160 130 112 50 50>
MonsterTV 52
RangedCombat 2
CloseCombat 5
Dodge 7
Awareness 7
sub
head
torso
arm
	name <Right Arm>
	sub
		hand
		inv
			melee 11
			mass 3
			name <Stone Axe>
			type <EXTEND BRUTAL>
		end
	end
arm
	name <Left Arm>
	sub
		hand
	end
	inv
		Shield 2
		name <Leather Shield>
		mass 2
	end
leg
	name <Right Leg>
leg
	name <Left Leg>
end

ARCH Morlock
roguechar <M>
type <mutant ruins devo>
habitat <>
statline 13 15 12 13 10 11 7 10
sdl_sprite <monster_morlock.png>
sdl_colors <115 95 85 170 160 130 112 50 50>
MonsterTV 44
RangedCombat 2
CloseCombat 5
Dodge 7
Awareness 7
sub
head
torso
arm
	name <Right Arm>
	sub
		hand
		inv
			melee 8
			mass 2
			name <Stone Spear>
			type <THROWN>
		end
	end
arm
	name <Left Arm>
	sub
		hand
	end
	inv
		Shield 2
		name <Leather Shield>
		mass 2
	end
leg
	name <Right Leg>
leg
	name <Left Leg>
end

ARCH Morlock
roguechar <M>
type <mutant ruins devo>
habitat <>
sdl_sprite <monster_morlock.png>
sdl_colors <115 95 85 170 160 130 112 50 50>
statline 13 15 12 13 10 11 7 10
MonsterTV 40
RangedCombat 2
CloseCombat 5
Dodge 7
Awareness 7
sub
head
torso
arm
	name <Right Arm>
	sub
		hand
	end
arm
	name <Left Arm>
	sub
		hand
	end
leg
	name <Right Leg>
leg
	name <Left Leg>
end

ARCH Corpse Eater
SDL_SPRITE <monster_leech.png>
SDL_COLORS <84 97 85  191 205 229  244 206 48>
roguechar <C>
% type <mutant bug dark cave city swamp ruins>
type <mutant bug dark cave city swamp ruins REBEL>
habitat <>
statline 12 15 10 15 4 7 1 1
MonsterTV 48
CloseCombat 5
Dodge 5
Vitality 6
Awareness 4
SpotWeakness 3
sub
head
	armor 3
	sub
		Melee 2
		name <Tendrils>
		type <ArmorPiercing Poison>
		Melee 4
		name <Beak>
	end
torso
end

ARCH BioSentry
SDL_SPRITE <monster_drone.png>
SDL_COLORS <225 136 170 242 110 25 220 0 240>
roguechar <b>
% type <synth factory guard>
type <synth factory guard REBEL>
habitat <>
statline 10 10 10 10 10 10 10 10
MonsterTV 30
Biotech
RangedCombat 3
Dodge 5
Awareness 3
sub
head
	armor 2
	sub
		BeamGun 5
		name <Bio-Laser>
		acc 1
	end
torso
	armor 2
	sub
		PowerSource 20
		name <Reactor Heart>
	end
leg
	armor 2
leg
	armor 2
leg
	armor 2
leg
	armor 2
end

ARCH Gremlin
roguechar <g>
sdl_sprite <monster_monkey.png>
sdl_colors <70 121 119 49 91 159 244 215 28>
type <synth factory ruins dark vermin>
habitat <>
statline 11 5 13 9 16 8 7 6
MonsterTV 22
Biotech
CloseCombat 1
Dodge 1
Repair 1
DomTarget 17
sub
head
torso
arm
sub
	hand
end
arm
sub
	hand
end
leg
leg
end

ARCH Flying Polyp
roguechar <j>
SDL_SPRITE <monster_jelly.png>
SDL_COLORS <235 150 0 208 30 90 0 0 0>
statline 13 15 9 10 2 2 1 1
MonsterTV 82
RangedCombat 5
CloseCombat 7
Dodge 9
Initiative 5
Vitality 3
Toughness 4
Sealed
type <Air Mutant Asteroid>
habitat <>
sub
torso
	sub
		BeamGun 1
		name <Brain Beam>
		range 6
		type <STONE STUN LINE ARMORIGNORE MYSTERY>

		Melee 7
		name <Tendril>
		Type <FLAIL RUST EXTEND ARMORPIERCING>

		Melee 7
		name <Tendril>
		Type <FLAIL RUST EXTEND ARMORPIERCING>

		PowerSource 20
		name <Neurocortex>
	end
end

ARCH Green Jelly
SDL_SPRITE <monster_blob.png>
SDL_COLORS <136 141 80  244 216 28  244 216 28>
roguechar <j>
type <mutant cave earth>
habitat <>
statline 8 14 4 7 1 1 1 1
MonsterTV 52
CloseCombat 5
Dodge 1
Initiative 3
Vitality 10
Toughness 15
NoCorpse
Sealed
sub
torso
	sub
		Melee 5
		stat 1 2
		name <Tendril>
		type <FLAIL POISON>
		Melee 5
		stat 1 2
		name <Tendril>
		type <FLAIL POISON>
		Melee 5
		stat 1 2
		name <Tendril>
		type <FLAIL POISON>
	end
end

ARCH Icky Slime
SDL_SPRITE <monster_blob.png>
SDL_COLORS <168 153 230  166 47 32  166 47 32>
roguechar <j>
type <mutant cave>
habitat <>
statline 5 6 7 5 1 1 1 1
MonsterTV 25
CloseCombat 1
Toughness 10
NoCorpse
Sealed
sub
torso
	sub
		Melee 1
		name <Tendril>
		type <FLAIL>
		Melee 1
		name <Tendril>
		type <FLAIL>
		Melee 1
		name <Tendril>
		type <FLAIL>
	end
end

