%  *******************************
%  ***  PEOPLE  MONSTER  LIST  ***
%  *******************************

% These are humans who will show up as wandering monsters.
% There are two broad types- CRIMINALs and GUARDs.

%  STATS  REF BOD SPD PER CFT EGO KNO CHA

Arch HW Soldier
statline 11 11 11 11 9 9 9 9
MonsterTV 70
roguechar <G>
sdl_sprite <cha_m_soldier.png>
sdl_colors <120 90 90 255 212 195 244 216 28>
% type <Guard>
type <Guard REBEL>
habitat <>
RangedCombat 7
CloseCombat 7
Dodge 10
Sealed
sub
head
armor 3
torso
armor 3
arm
armor 3
sub
	hand
	inv
		item Raketen Mk6 Bazooka
	end
end
arm
armor 3
sub
	hand
end
inv
	item Riot Shield
end
leg
armor 3
leg
armor 3
end

Arch Soldier
statline 11 11 11 11 9 9 9 9
MonsterTV 62
roguechar <G>
sdl_sprite <cha_m_soldier.png>
sdl_colors <90 120 90 255 212 195 244 216 28>
% type <Guard>
type <Guard REBEL>
habitat <>
RangedCombat 5
CloseCombat 5
Dodge 9
Sealed
sub
head
armor 3
torso
armor 3
arm
armor 3
sub
	hand
	inv
		item FS Vaken Assault Rifle
	end
end
arm
armor 3
sub
	hand
end
inv
	item Riot Shield
end
leg
armor 3
leg
armor 3
end

Arch Security Guard
statline 9 9 9 9 9 9 9 9
MonsterTV 48
roguechar <G>
sdl_sprite <cha_m_polic.png>
sdl_colors <90 90 100 255 212 195 244 216 28>
% type <Guard>
type <Guard REBEL>
habitat <>
CHAT_ATTACK1 <What's all this about!?>
CHAT_ATTACK2 <Halt!>
RangedCombat 3
CloseCombat 3
Dodge 6
Sealed
sub
head
torso
arm
sub
	hand
	inv
		item Laver-2 Combat Rifle
	end
end
arm
sub
	hand
end
inv
	item Riot Shield
end
leg
leg
end

Arch Watchman
statline 9 9 9 9 9 9 9 9
MonsterTV 21
roguechar <G>
sdl_sprite <cha_m_polic.png>
sdl_colors <90 90 90 255 212 195 150 120 90>
% type <Guard>
type <Guard REBEL>
habitat <>
CHAT_ATTACK1 <What's all this about!?>
CHAT_ATTACK2 <Halt!>
CHAT_ATTACK3 <Just wait while I call my supervisor!>
RangedCombat 2
CloseCombat 2
Dodge 3
Sealed
sub
head
torso
arm
sub
	hand
	inv
		item Brash G1 Light Laser Pistol
	end
end
arm
sub
	hand
end
leg
leg
end


ARCH Assassin Lord
roguechar <N>
MonsterTV 105
NoCorpse
% type <CRIMINAL CITY>
type <CRIMINAL CITY REBEL>
habitat <>
statline 15 14 14 15 11 13 12 10
SDL_SPRITE <cha_m_assassin.png>
SDL_COLORS <36 46 30 200 159 180 70 30 81>
explosion <10 CREATESTC GAS-1 Blast 1>
explosion_desc <# dissolves in a cloud of toxic gas!>
RangedCombat 6
CloseCombat 9
Dodge 15
Vitality 2
SpotWeakness 7
Sealed
Talent 16
sub
head
armor 3
torso
armor 3
arm
armor 3
	sub
		hand
		inv
			gun 5
			name <Headhunter Pistol>
			type <ARMORPIERCING>
			range 4
			mass -3
			recharge 6
			caliber <8mm pistol>
			sdl_portrait <item_miscpistol2.png>
			magazine 10
			sub
				ammo 5
				caliber <8mm pistol>
				SDL_PORTRAIT <item_ammoclip.png>
			end
		end
	end
arm
armor 3
	sub
		hand
		inv
			melee 22
			name <Night Scythe>
			type <Extend ArmorPiercing POISON>
			scale 0
			mass -15
		end
	end
leg
armor 3
leg
armor 3
end

ARCH Assassin
roguechar <N>
MonsterTV 80
NoCorpse
% type <CRIMINAL CITY>
type <CRIMINAL CITY REBEL>
habitat <>
SDL_SPRITE <cha_m_assassin.png>
SDL_COLORS <34 37 30 200 159 180 80 28 28>
statline 14 13 13 14 10 11 11 7
explosion <10 CREATESTC GAS-1 Blast 1>
explosion_desc <# dissolves in a cloud of toxic gas!>
RangedCombat 6
CloseCombat 8
Dodge 11
SpotWeakness 4
Talent 16
Sealed
sub
head
armor 3
torso
armor 3
arm
armor 3
	sub
		hand
		inv
			Gun 5
			Name <Long Rifle>
			desig <L60>
			desc <The long rifled barrel of this firearm can increase the spin of its bullets, thus increasing its range without decreasing the gun's durability.>
			sdl_portrait <item_longrifle.png>
			category <WEAPON MISSILE>
			factions <GENERAL>
			caliber <5mm rifle>
			Mass -1
			Range 10
			Acc 1
			Speed 3
			magazine 30
			sub
				Ammo 8
				name <5mm Rifle Clip [Killer]>
				caliber <5mm rifle>
				type <ARMORPIERCING>
				SDL_PORTRAIT <item_ammoclip.png>
			end
		end
	end
arm
armor 3
	sub
		hand
		inv
			Melee 6
			name <Deathwing>
			type <Thrown Return Poison>
			SDL_PORTRAIT <item_deathwing.png>
			scale 0
			mass -5
			recharge 1
		end
	end
leg
armor 3
leg
armor 3
end

ARCH Ravager
statline 12 14 10 12 7 9 8 8
MonsterTV 52
roguechar <R>
% type <Criminal Devo Wasteland>
type <Criminal Devo Wasteland REBEL>
habitat <>
CHAT_ATTACK <Any shiny bits I can take from your corpse?>
RangedCombat 4
CloseCombat 6
Dodge 7
Vitality 2
sealed
sub
head
armor 2
inv
	item Steel Mask
end
torso
armor 2
arm
armor 1
sub
	Hand
	inv
		item Shotgun
	end
end
arm
armor 1
sub
	Hand
end
leg
armor 1
leg
armor 1
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
MonsterTV 41
roguechar <P>
% type <Criminal Devo>
type <Criminal Devo REBEL>
habitat <>
SDL_SPRITE <cha_m_thief.png>
SDL_COLORS <56 26 81 170 112 90 168 133 230>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
RangedCombat 1
CloseCombat 1
Dodge 4
sub
head
torso
arm
sub
	hand
	inv
		item Shotgun
	end
end
arm
sub
	hand
end
leg
leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
MonsterTV 25
roguechar <P>
SDL_SPRITE <cha_m_thief.png>
SDL_COLORS <56 26 81 170 112 90 66 121 80>
% type <Criminal Devo>
type <Criminal Devo REBEL>
habitat <>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
RangedCombat 1
CloseCombat 1
Dodge 2
sub
head
torso
arm
sub
	hand
	inv
		Item Steel Pipe
	end
end
arm
sub
	hand
end
leg
leg
end

Arch Street Punk
statline 9 9 9 9 8 8 8 8
MonsterTV 21
roguechar <P>
% type <Criminal Devo>
type <Criminal Devo REBEL>
habitat <>
SDL_SPRITE <cha_m_thief.png>
SDL_COLORS <56 26 81 170 112 90 123 63 0>
CHAT_ATTACK1 <Gabba gabba hey!>
CHAT_ATTACK2 <Hey ho, let's go!>
CHAT_ATTACK3 <I wanna be... anarchy!>
RangedCombat 1
CloseCombat 1
Dodge 1
sub
head
torso
arm
sub
	hand
end
arm
sub
	hand
end
leg
leg
end

Arch Bandit
statline 10 10 10 10 9 9 9 9
MonsterTV 68
roguechar <B>
% type <Criminal>
type <Criminal REBEL>
habitat <>
SDL_SPRITE <cha_m_thief.png>
SDL_COLORS <112 28 28 150 112 89 136 151 50>
CHAT_ATTACK1 <Lookie here, some fresh meat!>
CHAT_ATTACK2 <I'll cut you up real good.>
CHAT_ATTACK3 <You're gonna die!>
RangedCombat 5
CloseCombat 6
Dodge 8
sub
head
	armor 1
torso
	armor 1
arm
	armor 1
	sub
		Hand
		inv
			item Shotgun
		end
	end
arm
	armor 1
	sub
		Hand
	end
leg
	armor 1
leg
	armor 1
end

Arch Bandit
statline 10 10 10 10 9 9 9 9
MonsterTV 42
roguechar <B>
% type <Criminal>
type <Criminal REBEL>
habitat <>
SDL_SPRITE <cha_m_thief.png>
SDL_COLORS <112 28 28 150 112 89 56 26 81>
CHAT_ATTACK1 <Lookie here, some fresh meat!>
CHAT_ATTACK2 <I'll cut you up real good.>
CHAT_ATTACK3 <You're gonna die!>
RangedCombat 5
CloseCombat 6
Dodge 8
sub
head
	armor 1
torso
	armor 1
arm
	armor 1
	sub
		% Hand
		Hand
	end
arm
	armor 1
	sub
		Hand
		inv
			item Hand Axe
			desig <Bandit>
			type <>
		end
	end
leg
	armor 1
leg
	armor 1
end

