%  *******************************
%  ***  ANIMAL  MONSTER  LIST  ***
%  *******************************

% Animals are either natural creatures or giant mutant versions of them.
% They generally provide meat or other SURVIVAL benefits, and can often
% be dominated.

%  STATS  REF BOD SPD PER CFT EGO KNO CHA

ARCH Guard Dog
roguechar <d>
type <guard>
habitat <>
sdl_sprite <monster_dogfox.png>
sdl_colors <80 80 85 150 112 89 170 200 50>
statline 13 8 10 15 8 6 2 5
MonsterTV 52
DomTarget 14
CloseCombat 7
Dodge 7
Awareness 6
Sealed
sub
head
	sub
		gear 4 0 6
		name <Fangs>
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
end


ARCH Dog
roguechar <d>
sdl_sprite <monster_dogfox.png>
sdl_colors <123 63 0 135 90 45 150 200 50>
type <city guard>
habitat <>
statline 12 7 9 16 8 6 2 5
MonsterTV 30
DomTarget 14
CloseCombat 5
Dodge 2
Awareness 3
Sealed
sub
head
	sub
		gear 4 0 6
		name <Fangs>
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
end

ARCH StormFeather
roguechar <E>
sdl_sprite <monster_eagle.png>
sdl_colors <60 30 81 1 75 70 210 35 50>
MonsterTV 78
statline 15 10 19 17 5 6 2 7
type <AIR MOUNTAIN ANIMAL>
habitat <>
DomTarget 18
RangedCombat 5
CloseCombat 4
Dodge 10
Vitality 3
sub
head
armor 2
mass -4
	sub
		melee 8
		name <Peck>
		recharge 5
		type <ArmorPiercing>
	end
torso
armor 2
mass -4
	sub
		BeamGun 6
		mass -6
		name <Lightning Storm>
		Range 8
		Recharge 1
		BV 5
		type <SWARM HAYWIRE>

		Flight 16
		name <Feathers>

		PowerSource 20
		name <Electro-Gland>
	end
wing
armor 2
mass -3
	sub
		BeamGun 5
		mass -5
		name <Lightning Bolt>
		range 10
		type <HAYWIRE>
	end
wing
armor 2
mass -3
	sub
		BeamGun 5
		mass -5
		name <Lightning Bolt>
		range 10
		type <HAYWIRE>
	end
end

ARCH Eagle
roguechar <E>
sdl_sprite <monster_eagle.png>
sdl_colors <123 63 0 120 100 13 122 88 193>
MonsterTV 39
statline 15 6 17 16 5 6 2 7
type <AIR MOUNTAIN ANIMAL>
habitat <>
DomTarget 15
CloseCombat 4
Dodge 5
sub
head
armor 1
sub
	melee 5
	name <Peck>
	recharge 5
end
torso
armor 1
sub
	Flight 12
	name <Feathers>
end
wing
wing
end

ARCH Sun Scarab
statline 16 13 11 8 1 1 1 1
roguechar <i>
sdl_sprite <monster_roach.png>
sdl_colors <234 180 88 123 63 0 170 150 230>
type <BUG DESERT RUINS FIRE>
habitat <>
MonsterTV 68
DomTarget 32
*CLUE_SURVIVAL <*SURVIVAL_GetFlameGland 68 beetle>
RangedCombat 3
CloseCombat 5
Dodge 8
sub
torso
	armor 5
	sub
		gear 4 0 6
		name <Bite>

		BeamGun 3
		name <Sun Flame>
		recharge 1
		range 5
		type <Line Burn ArmorPiercing>
		BV 3

		PowerSource 10
		name <Flame Gland>
	end
wing
	size 6
	armor 5
wing
	size 6
	armor 5
leg
	size 3
	armor 4
leg
	size 3
	armor 4
leg
	size 3
	armor 4
leg
	size 3
	armor 4
leg
	size 3
	armor 4
leg
	size 3
	armor 4
end


ARCH Black Scarab
statline 10 8 9 7 1 1 1 1
roguechar <i>
sdl_sprite <monster_roach.png>
sdl_colors <70 70 85 56 26 81 244 216 81>
type <BUG DESERT RUINS>
habitat <>
MonsterTV 35
DomTarget 24
CloseCombat 4
Dodge 4
sub
torso
	armor 2
	sub
		gear 4 0 6
		name <Bite>
	end
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
end

ARCH Giant Roach
statline 10 8 9 7 1 1 1 1
roguechar <i>
sdl_sprite <monster_roach.png>
sdl_colors <120 90 66 80 80 85 244 220 30>
type <BUG VERMIN CITY>
habitat <URBAN>
MonsterTV 40
DomTarget 15
CloseCombat 5
Dodge 4
Toughness 13
sub
torso
	armor 2
	sub
		gear 4 0 6
		name <Bite>
		type <SICKNESS>
	end
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
leg
	size 2
	armor 2
end

ARCH Toxic Urchin
roguechar <u>
SDL_SPRITE <monster_urchin.png>
SDL_COLORS <152 61 97 122 88 193 122 88 193>
statline 14 5 7 5 1 1 1 1
MonsterTV 44
type <Water Sea>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimiMaybeTainted 44 urchin>
RangedCombat 5
CloseCombat 3
Dodge 3
Vitality 10
sub
torso
	armor 6
	sub
		BeamGun 1
		Range 5
		name <Toxic Spines>
		type <Poison>
		BV 3

		Melee 3
		name <Toxic Spines>
		type <Poison>
		Recharge 4

		PowerSource 10
		name <Toxin Gland>
	end
end

ARCH Moon Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <180 185 200 220 190 150 208 0 230>
genepool <BEAR>
MonsterTV 90
DomTarget 19
type <Animal Mountain Air>
habitat <>
statline 17 19 13 14 8 10 2 4
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrBearLiver 90 bear>
CloseCombat 7
Dodge 8
% Bears have the talent HARD AS NAILS
Talent 4
sub
head
armor 3
sub
	melee 7
	name <Bite>
	type <BRUTAL>
end
torso
armor 4
arm
armor 3
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
arm
armor 3
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
leg
armor 3
leg
armor 3
end

ARCH Dragon Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <234 190 90 245 220 160 0 200 0>
genepool <BEAR>
MonsterTV 100
DomTarget 25
type <Animal Exotic Forest Cave Ice>
habitat <>
statline 16 19 11 15 10 16 7 6
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrBearLiverOrDragonHeart 90 bear>
RangedCombat 4
CloseCombat 8
Dodge 9
Initiative 11
Vitality 7
% Bears have the talent HARD AS NAILS
Talent 4
sub
head
armor 4
sub
	melee 5
	name <Bite>
	type <Burn>

	BeamGun 4
	name <Fireball Breath>
	type <Blast 1>
	range 6
	recharge 1
end
torso
armor 4
sub
	PowerSource 5
	name <Flame Gland>
end
arm
armor 4
sub
	melee 6
	name <Claw>
	type <ArmorPiercing>
	recharge 3
end
arm
armor 4
sub
	melee 6
	name <Claw>
	type <ArmorPiercing>
	recharge 3
end
leg
armor 4
leg
armor 4
end

ARCH Harrow Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <80 90 90 90 100 100 200 50 0>
genepool <BEAR>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatMaybeTainted 80 bear>
MonsterTV 80
DomTarget 26
type <Animal Mutant Earth Wasteland>
habitat <>
statline 14 18 10 11 8 10 2 1
CloseCombat 8
Dodge 8
% Bears have the talent HARD AS NAILS
Talent 4
Vitality 5
sub
head
armor 2
sub
	melee 9
	name <Bite>
	recharge 1
end
torso
armor 3
arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing Poison>
end
arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing Poison>
end
leg
armor 2
leg
armor 2
end

ARCH Red Bear
roguechar <B>
SDL_SPRITE <monster_bear.png>
SDL_COLORS <125 60 0 150 120 89 244 210 28>
genepool <BEAR>
MonsterTV 56
DomTarget 17
type <Animal Forest Tundra Ice>
habitat <>
statline 14 17 9 13 8 10 2 4
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrBearLiver 56 bear>
CloseCombat 6
Dodge 5
% Bears have the talent HARD AS NAILS
Talent 4
sub
head
armor 2
sub
	melee 7
	name <Bite>
	recharge 1
end
torso
armor 3
arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
arm
armor 2
sub
	melee 5
	name <Claw>
	recharge 1
	type <ArmorPiercing>
end
leg
armor 2
leg
armor 2
end

Arch Iron Monkey
statline 7 9 6 7 6 5 5 8
MonsterTV 25
DomTarget 14
type <Animal Jungle Desert Wasteland Earth Mountain>
habitat <>
roguechar <m>
sdl_sprite <monster_monkey.png>
sdl_colors <103 3 45 245 213 160 244 216 28>
CloseCombat 5
Dodge 1
sub
head
armor 1
torso
armor 2
arm
armor 2
arm
armor 2
leg
armor 2
leg
armor 2
tail
armor 2
end

Arch Toxic Chameleon
statline 13 10 6 9 5 3 1 2
*CLUE_SURVIVAL <*SURVIVAL_GetMeatMaybeTainted 48 chameleon>
sdl_sprite <monster_chameleon.png>
sdl_colors <220 100 170 60 70 60 230 30 50>
MonsterTV 48
DomTarget 17
type <Reptile Jungle Exotic Mutant>
habitat <>
RogueChar <c>
CloseCombat 3
Dodge 6
Awareness 5
Stealth 15
sub
head
armor 2
sub
	Melee 2
	name <Tongue>
	type <thrown return stone>
end
torso
armor 2
leg
armor 2
leg
armor 2
leg
armor 2
leg
armor 2
tail
armor 2
end

Arch Chameleon
statline 12 8 6 9 5 3 1 3
MonsterTV 23
DomTarget 16
type <Reptile Jungle Exotic>
habitat <>
RogueChar <c>
sdl_sprite <monster_chameleon.png>
sdl_colors <125 100 15 70 125 120 230 170 90>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrSmallPelt 20 chameleon>
CloseCombat 3
Dodge 3
Awareness 5
Stealth 15
sub
head
armor 1
sub
	Melee 1
	name <Tongue>
	type <thrown return>
end
torso
armor 1
leg
armor 1
leg
armor 1
leg
armor 1
leg
armor 1
tail
armor 1
end

Arch Rock Lizard
statline 12 15 16 10 2 9 2 2
MonsterTV 60
DomTarget 18
roguechar <A>
SDL_SPRITE <monster_alligator.png>
SDL_COLORS <150 112 89 170 130 100 210 40 50>
type <Earth Mountain Reptile>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrLootGizzard 50 lizard>
CloseCombat 5
Dodge 8
Vitality 6
Stealth 7
sub
head
armor 4
sub
	Melee 10
	name <Jaws>
	recharge 3
	type <SICKNESS>
end
torso
armor 7
leg
armor 7
leg
armor 7
leg
armor 7
leg
armor 7
tail
armor 7
end

Arch Albino Alligator
statline 13 20 10 7 2 9 2 2
MonsterTV 72
DomTarget 22
roguechar <A>
SDL_SPRITE <monster_alligator.png>
SDL_COLORS <199 188 162 152 61 97 208 35 51>
type <City Water Swamp Cave Reptile Animal>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrLootGizzard 72 alligator>
CloseCombat 5
Dodge 7
Vitality 6
SpotWeakness 5
Stealth 7
Athletics 7
Vitality 8
Toughness 8
sub
head
armor 7
sub
	Melee 15
	name <Crushing Jaws>
	recharge 3
end
torso
armor 3
leg
armor 7
leg
armor 7
leg
armor 7
leg
armor 7
tail
armor 7
end

Arch Emperor Fire Penguin
statline 14 10 16 15 6 7 2 10
type <Fire Exotic Light>
habitat <>
roguechar <p>
genepool <PENGUIN>
SDL_SPRITE <monster_penguin.png>
SDL_COLORS <208 34 51 234 180 88 244 216 28>
CHAT_ATTACK <SQUAAAK!!!>
MonsterTV 105
DomTarget 25
RangedCombat 8
CloseCombat 8
Dodge 15
Initiative 8
sub
head
sub
	melee 12
	name <Flaming Peck>
	type <ArmorPiercing BURN>
end
torso
sub
	BeamGun 8
	name <Searing Flame>
	type <Hyper BURN>
	range 4

	PowerSource 20
	name <Flame Gland>
end
arm
name <Wing>
sub
	MLauncher 2
	name <Burning Feathers>
	type <Swarm>
	range 9
	sub
		rockets 1
		magazine 20
	end
end
arm
name <Wing>
sub
	MLauncher 2
	name <Burning Feathers>
	type <Swarm>
	range 9
	sub
		rockets 1
		magazine 20
	end
end
leg
leg
end

Arch Fire Penguin
statline 13 8 14 14 5 7 2 12
type <Fire Exotic Mutant>
habitat <>
SDL_SPRITE <monster_penguin.png>
SDL_COLORS <166 47 32 230 230 230 244 215 28>
roguechar <p>
genepool <PENGUIN>
EvolveAt 12500
MonsterTV 40
DomTarget 15
RangedCombat 5
CloseCombat 5
Dodge 5
sub
head
sub
	melee 3
	name <Flaming Peck>
	type <ArmorPiercing>
end
torso
arm
name <Wing>
arm
name <Wing>
leg
leg
end

ARCH Fire Toad
SDL_SPRITE <monster_frog.png>
SDL_COLORS <172 61 97 228 34 51 50 200 0>
roguechar <F>
type <animal earth swamp mutant cave fire>
habitat <>
statline 10 17 9 10 2 2 2 2
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrFlameGland 56 toad>
MonsterTV 56
DomTarget 19
RangedCombat 3
CloseCombat 5
Dodge 5
SpotWeakness 6
Vitality 5
sub
head
	armor 1
	sub
		gear 4 0 7
		name <Bite>
		beamgun 6
		name <Fire Breath>
		type <BURN>
		range 6
		Recharge 1
	end
torso
	armor 2
	sub
		PowerSource 20
		name <Flame Gland>
	end
leg
	armor 1
	name <Right Front Leg>
leg
	armor 1
	name <Left Front Leg>
leg
	armor 1
	name <Right Rear Leg>
leg
	armor 1
	name <Left Rear Leg>
end

ARCH Spike Toad
SDL_SPRITE <monster_frog.png>
SDL_COLORS <101 72 42  245 200 170  34 216 244>
roguechar <F>
type <animal earth swamp mutant cave reptile>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 72 toad>
statline 10 16 10 7 2 2 2 2
MonsterTV 72
DomTarget 23
CloseCombat 5
Dodge 6
SpotWeakness 5
Vitality 5
sub
head
	armor 1
	sub
		gear 4 0 6
		name <Bite>
	end
torso
	armor 4
leg
	armor 3
	name <Right Front Leg>
leg
	armor 3
	name <Left Front Leg>
leg
	armor 4
	name <Right Rear Leg>
leg
	armor 4
	name <Left Rear Leg>
end

ARCH Giant Frog
SDL_SPRITE <monster_frog.png>
SDL_COLORS <45 85 80  112 127 98  244 216 35>
roguechar <F>
type <animal water Green Forest Swamp>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 35 frog>
statline 8 11 10 9 2 2 2 2
MonsterTV 35
DomTarget 14
CloseCombat 4
Dodge 3
SpotWeakness 1
Vitality 5
sub
head
	sub
		gear 4 0 6
		name <Bite>
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
end

ARCH Giant Leech
SDL_SPRITE <monster_leech.png>
SDL_COLORS <140 105 81 136 141 101 130 143 114>
roguechar <l>
type <Dark Swamp Water>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatMaybeTainted 39 leech>
habitat <>
statline 7 8 3 4 1 1 1 1
MonsterTV 21
CloseCombat 2
Initiative 15
sub
torso
sub
	melee 1
	name <Bite>
	ACC 2
	recharge 7
end
end

ARCH Marsh Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.png>
SDL_COLORS <134 141 101  144 161 111  168 153 230>
type <Bug Water Swamp Green>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimi 35 lobster>
statline 12 14 8 11 5 7 4 6
MonsterTV 35
DomTarget 15
CloseCombat 4
Dodge 3
Vitality 4
sub
torso
	armor 2
arm
	armor 1
	name <Right Claw>
arm
	armor 1
	name <Left Claw>
end

ARCH Rock Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.png>
SDL_COLORS <150 112 89  80 80 85  234 180 88>
type <Bug Earth Cave Ruins>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimiOrLobsterShield 68 lobster>
statline 13 20 9 11 5 7 4 5
MonsterTV 52
DomTarget 18
CloseCombat 4
Dodge 4
Vitality 8
sub
torso
	armor 4
arm
	armor 4
	name <Right Claw>
arm
	armor 4
	name <Left Claw>
end

ARCH Deep Lobster
roguechar <L>
SDL_SPRITE <monster_lobster.png>
SDL_COLORS <45 26 91 6 42 120 77 121 119>
type <Bug Water Sea Cave>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimiOrLobsterShield 85 lobster>
statline 17 29 6 13 5 8 8 3
MonsterTV 85
DomTarget 21
RangedCombat 4
CloseCombat 4
Dodge 7
Vitality 12
sub
torso
	armor 5
	sub
		BeamGun 3
		name <Electric Jolt>
		Range 5
		type <INTERCEPT STUN>

		PowerSource 20
		name <Reactor Heart>
	end
arm
	armor 5
	name <Right Claw>
	type <SCATTER BRUTAL>
arm
	armor 5
	name <Left Claw>
	type <SCATTER BRUTAL>
end

ARCH Archaeopteryx
roguechar <v>
type <exotic forest plains air>
habitat <>
sdl_sprite <monster_eagle.png>
sdl_colors <170 50 32 70 121 120 0 200 150>
statline 10 2 11 7 2 3 2 2
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 33 bird-thing>
MonsterTV 22
CloseCombat 1
Dodge 4
DomTarget 16
sub
head
	sub
		gear 3 0 1
		name <Bite>
	end
torso
wing
wing
leg
leg
tail
end

ARCH Velociraptor
roguechar <D>
type <exotic cave desert reptile>
habitat <>
SDL_SPRITE <monster_raptor.png>
SDL_COLORS <170 120 89 0 0 0 0 200 100>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 52 raptor>
statline 14 13 16 11 8 7 2 5
DomTarget 23
MonsterTV 52
CloseCombat 4
Dodge 8
Vitality 2
sub
head
	armor 1
torso
	armor 1
arm
	armor 1
arm
	armor 1
leg
	armor 1
	sub
		gear 4 0 5
		name <Claw>
	end
leg
	armor 1
	sub
		gear 4 0 5
		name <Claw>
	end
end

ARCH Oviraptor
roguechar <D>
type <exotic cave desert reptile>
habitat <>
SDL_SPRITE <monster_raptor.png>
SDL_COLORS <146 161 101 0 0 0 214 216 28>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 25 raptor>
statline 10 6 11 13 8 7 2 5
DomTarget 17
MonsterTV 25
CloseCombat 2
Initiative 2
Dodge 2
sub
head
	armor 1
torso
	armor 1
arm
	armor 1
arm
	armor 1
leg
	armor 1
	sub
		gear 4 0 3
		name <Claw>
	end
leg
	armor 1
	sub
		gear 4 0 3
		name <Claw>
	end
end

ARCH Iron Crab
SDL_SPRITE <monster_crab.png>
SDL_COLORS <136 191 225  170 178 187  179 0 210>
roguechar <w>
type <animal cave water bug sea>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimi 44 crab>
statline 10 15 5 9 1 1 1 1
DomTarget 21
MonsterTV 44
CloseCombat 6
Dodge 2
Initiative 7
Vitality 6
SpotWeakness 5
sub
torso
	armor 5
arm
	armor 5
	sub
		gear 4 0 5
		name <Claw>
	end
arm
	armor 5
	sub
		gear 4 0 5
		name <Claw>
	end
leg
	armor 5
leg
	armor 5
leg
	armor 5
leg
	armor 5
end

ARCH Crab
SDL_SPRITE <monster_crab.png>
SDL_COLORS <204 51 85  200 144 64  208 93 8>
roguechar <w>
type <animal cave water bug sea>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetSashimi 30 crab>
statline 9 9 6 8 1 1 1 1
DomTarget 13
MonsterTV 30
CloseCombat 3
Initiative 4
Vitality 1
SpotWeakness 2
sub
torso
	armor 3
arm
	armor 2
	sub
		gear 4 0 3
		name <Claw>
	end
arm
	armor 2
	sub
		gear 4 0 3
		name <Claw>
	end
leg
	armor 2
leg
	armor 2
leg
	armor 2
leg
	armor 2
end

ARCH Dragon Viper
SDL_SPRITE <monster_serpent.png>
roguechar <S>
type <swamp water dark exotic reptile>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrDragonHeart 85 serpent>
statline 15 16 16 11 4 19 2 2
MonsterTV 85
DomTarget 22
RangedCombat 6
CloseCombat 7
Dodge 10
Initiative 3
Toughness 7
sub
head
	armor 4
	sub
		gear 4 0 7
		name <Fangs>
		type <POISON>
		Recharge 5
		Acc 2

		BeamGun 8
		name <Venom Spray>
		type <Line POISON>
		BV 1
		recharge 3
		range 6
	end
torso
	armor 4
	sub
		PowerSource 10
		name <Venom Gland>
	end
tail
	armor 4
end

ARCH Swamp Viper
SDL_SPRITE <monster_serpent.png>
SDL_COLORS <84 97 85  191 205 229  244 206 48>
roguechar <S>
type <animal swamp dark reptile>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatMaybeTainted 44 viper>
statline 13 5 12 7 2 3 2 2
MonsterTV 44
DomTarget 21
CloseCombat 3
Dodge 5
sub
head
	armor 2
	sub
		Melee 6
		name <Fangs>
		type <POISON>
		Acc 1
	end
torso
	armor 2
tail
	armor 2
end


ARCH Dragon Serpent
SDL_SPRITE <monster_serpent.png>
SDL_COLORS <36 46 22  200 50 0  56 28 81>
genepool <DRAGON>
EvolveAt 20000
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrDragonHeart 45 serpent>
roguechar <S>
type <exotic cave fire forest reptile>
habitat <>
statline 12 13 12 5 2 16 2 2
MonsterTV 36
DomTarget 18
RangedCombat 1
CloseCombat 3
Dodge 1
Vitality 2
Toughness 3
sub
head
	armor 1
	sub
		BeamGun 4
		name <Flame Breath>
		stat 1 4
		stat 3 1
		stat 4 2

		Melee 5
		name <Fangs>
		stat 3 5
	end
torso
	armor 1
	sub
		PowerSource 20
		name <Flame Gland>
	end
tail
	armor 1
end

ARCH Stinger
roguechar <j>
SDL_SPRITE <monster_jelly.png>
SDL_COLORS <170 150 235 122 88 199 0 0 0>
statline 11 7 10 1 1 1 1 1
MonsterTV 64
CloseCombat 6
Dodge 6
Vitality 8
Toughness 4
type <Water Sea Mutant>
habitat <>
sub
torso
	sub
		melee 7
		name <Tendril>
		Type <POISON EXTEND FLAIL>

		melee 7
		name <Tendril>
		Type <POISON EXTEND FLAIL>

		Melee 7
		name <Tendril>
		Type <POISON EXTEND FLAIL>
	end
end

ARCH Dragon Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <55 153 93 174 68 42 221 0 132>
type <rat animal cave exotic earth fire vermin>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrDragonHeart 76 rat>
statline 13 12 15 9 9 7 5 5
MonsterTV 76
DomTarget 20
CloseCombat 5
Dodge 11
Initiative 4
Vitality 10
Toughness 7
sub
head
	armor 3
	sub
		Melee 5
		name <Fangs>
		stat 3 1

		BeamGun 2
		name <Flame Breath>
		type <SCATTER BURN>
		stat 1 2
		stat 3 1
		stat 4 4
	end
torso
	armor 3
	sub
		PowerSource 20
		name <Flame Gland>
	end
leg
	armor 3
	name <Right Front Leg>
	sub
		gear 4 0 4
		name <Claws>
	end
leg
	armor 3
	name <Left Front Leg>
	sub
		gear 4 0 4
		name <Claws>
	end
leg
	armor 3
	name <Right Rear Leg>
leg
	armor 3
	name <Left Rear Leg>
tail
	armor 3
	sub
		gear 4 0 5
		name <Tail Spike>
	end
end

ARCH Death Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <119 123 178 234 195 0 217 103 126>
type <rat animal cave mutant desert earth city vermin>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 56 rat>
statline 11 7 14 8 8 6 2 2
MonsterTV 56
DomTarget 18
CloseCombat 5
Dodge 6
Initiative 2
sub
head
	armor 1
	sub
		gear 4 0 6
		name <Fangs>
	end
torso
	armor 1
leg
	armor 1
	name <Right Front Leg>
	sub
		gear 4 0 3
		name <Claws>
		stat 3 1
	end
leg
	armor 1
	name <Left Front Leg>
	sub
		gear 4 0 3
		name <Claws>
		stat 3 1
	end
leg
	armor 1
	name <Right Rear Leg>
leg
	armor 1
	name <Left Rear Leg>
tail
	armor 1
end

ARCH Two Headed Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <174 68 42 234 195 0 217 123 166>
type <rat animal mutant vermin>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 30 rat>
statline 10 4 10 8 8 6 2 2
MonsterTV 40
DomTarget 15
CloseCombat 3
Dodge 5
Initiative 6
Vitality 5
sub
head
	sub
		gear 4 0 6
		name <Fangs>
	end
head
	sub
		gear 4 0 6
		name <Fangs>
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
tail
end


ARCH Plague Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <167 144 59 110 133 62 217 132 217>
type <rat animal cave mutant swamp earth vermin>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatMaybeTainted 35 rat>
statline 10 3 10 8 8 6 2 2
MonsterTV 48
CloseCombat 4
Dodge 2
Initiative 1
Vitality 5
sub
head
	sub
		Melee 6
		name <Fangs>
		type <Sickness>
		recharge 1
	end
torso
leg
	name <Right Front Leg>
	type <Sickness>
leg
	name <Left Front Leg>
	type <Sickness>
leg
	name <Right Rear Leg>
	type <Sickness>
leg
	name <Left Rear Leg>
	type <Sickness>
tail
end

ARCH Radioactive Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <65 174 42 65 174 42 220 250 26>
type <rat mutant>
habitat <>
explosion <8 DAMAGE 20 0 0 0 ArmorPiercing Brutal Haywire Blast 2>
statline 8 1 9 8 6 5 2 2
MonsterTV 27
CloseCombat 3
Dodge 1
sub
head
	sub
		Melee 3
		name <Bite>
		Acc 1
		recharge 3
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
tail
end

ARCH Thunder Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <234 195 0 125 120 110 217 123 166>
CHAT_SAFE <Chu?>
CHAT_SAFE2 <Chu.>
type <rat>
genepool <E-RAT>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrSmallPelt 30 rat>
statline 14 10 16 10 10 9 7 13
MonsterTV 68
DomTarget 30
RangedCombat 4
CloseCombat 3
Dodge 10
Initiative 5
Vitality 3
sub
head
armor 1
	sub
		Melee 5
		name <Fangs>
	end
torso
armor 1
	sub
		BeamGun 9
		name <Lightning Storm>
		Range 8
		Recharge 1
		BV 5
		type <SWARM HAYWIRE>

		PowerSource 20
		name <Electro-Gland>
	end
leg
armor 1
	name <Right Front Leg>
leg
armor 1
	name <Left Front Leg>
leg
armor 1
	name <Right Rear Leg>
leg
armor 1
	name <Left Rear Leg>
tail
armor 1
	sub
		BeamGun 7
		name <Lightning Bolt>
		Range 6
		Recharge 3
		type <HAYWIRE>
	end
end

ARCH Electric Rat
roguechar <r>
genepool <E-RAT>
EvolveAt 3000
SDL_SPRITE <monster_rat.png>
SDL_COLORS <234 195 0 125 120 110 217 123 166>
CHAT_SAFE <Chu?>
CHAT_SAFE2 <Chu.>
type <rat animal exotic cave forest vermin>
habitat <>
*CLUE_SURVIVAL <*SURVIVAL_GetMeatOrSmallPelt 30 rat>
statline 8 4 14 8 8 6 3 9
MonsterTV 35
DomTarget 10
RangedCombat 1
CloseCombat 2
Dodge 5
Vitality 1
sub
head
	sub
		gear 4 0 1
		name <Fangs>
		stat 3 1
	end
torso
	sub
		PowerSource 10
		name <Electro-Gland>
	end
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
tail
	sub
		BeamGun 2
		name <Lightning Bolt>
		Range 2
		Recharge 3
		type <HAYWIRE>
	end
end


ARCH Rat
roguechar <r>
SDL_SPRITE <monster_rat.png>
SDL_COLORS <174 68 42 174 68 42 217 123 166>
*CLUE_SURVIVAL <*SURVIVAL_GetMeat 20 rat>
type <rat animal cave earth swamp city vermin>
habitat <>
statline 8 1 10 8 8 6 2 2
MonsterTV 20
DomTarget 12
CloseCombat 2
Dodge 3
Initiative 1
sub
head
	sub
		gear 4 0 1
		name <Fangs>
	end
torso
leg
	name <Right Front Leg>
leg
	name <Left Front Leg>
leg
	name <Right Rear Leg>
leg
	name <Left Rear Leg>
tail
end

