%  ******************************
%  ***  ROBOT  MONSTER  LIST  ***
%  ******************************

%  STATS  REF BOD SPD PER CFT EGO KNO CHA

ARCH Forgebot
roguechar <R>
sdl_sprite <monster_forgebot.png>
sdl_colors <111 155 134 77 93 83 255 70 0>
type <robot factory mine>
habitat <>
statline 8 24 8 8 13 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetMechaPartsOrIngot 80 robot>
metal
Sealed
MonsterTV 78
RangedCombat 4
CloseCombat 4
Dodge 9
Vitality 10
Toughness 8
sub
torso
	armor 5
	Hardened
	sub
		Gun 13
		name <Magma Spew>
		caliber <Molten>
		UsesCraft
		range 3
		Acc -2
		Speed 1
		Magazine 10
		sub
			Ammo 13
			name <Containment Tank>
			caliber <Molten>
			type <BURN BRUTAL>
		end

		Melee 4
		name <Manipulator>

		Melee 4
		name <Manipulator>
	end
leg
	armor 5
	Hardened
	sub
		Mount
	end
leg
	armor 5
	Hardened
	sub
		Mount
	end
end

Arch Androbot
statline 11 19 11 11 9 10 9 1
MonsterTV 60
roguechar <R>
sdl_sprite <monster_androbot.png>
sdl_colors <157 172 183 162 153 235 230 0 0>
sdl_portrait <por_x_androbot.png>
% type <Robot Guard>
type <Robot Guard REBEL>
habitat <>
CHAT_ATTACK <Leave the premesis or face retaliation.>
*CLUE_SCIENCE <*SCIENCE_GetSparePartsOrSDN 70 robot>
Metal
RangedCombat 4
CloseCombat 5
Dodge 5
Vitality 5
Awareness 5
Sealed
sub
head
armor 5
inv
	HeadArmor 7
	name <Androbot Helmet>
end
torso
armor 6
inv
	BodyArmor 9
	name <Androbot Armor>
end
arm
armor 7
sub
	Hand
	inv
		Gun 6
		Name <Hand Cannon>
		desig <ADB>
		desc <This rifle was designed for use by the Androbot security unit.>
		caliber <5mm rifle>
		Mass 2
		Range 4
		Acc 1
		Speed 1
		BV 2
		magazine 45
		sub
			Ammo 8
			name <5mm Rifle Clip>
			caliber <5mm rifle>
		end
end
end
arm
armor 7
sub
	Hand
end
inv
	Shield 8
	DefBonus 3
	name <Androbot Shield>
end
leg
armor 7
leg
armor 7
end

ARCH Sentinel
MonsterTV 120
metal
Sealed
type <Robot Ruins>
habitat <>
sdl_sprite <monster_sentinel.png>
sdl_colors <234 180 88 199 188 162 255 107 83>
statline 16 35 10 15 10 10 10 1
*CLUE_SCIENCE <*SCIENCE_GetMechaPartsOrFCS 120 robot>
RangedCombat 8
Dodge 12
Initiative 7
Vitality 15
Athletics 10
Concentration 10
sub
turret
armor 7
Hardened
sub
	mount
	inv
		BeamGun 25
		name <Laser Cannon>
		desig <Antique>
		Acc 1
		Range 10
		type <ARMORPIERCING>
		inv
			PowerSource 10
			name <Battery>
		end
	end
end
turret
armor 6
Hardened
sub
	mount
	inv
		BeamGun 16
		name <Plasma Cannon>
		desig <Antique>
		type <SCATTER BRUTAL>
		scale 0
		mass 8
		Range 9
		Acc 1
		Recharge 1
		BV 4
		inv
			PowerSource 10
			name <Battery>
		end
	end
end
turret
armor 6
Hardened
sub
	mount
	inv
		BeamGun 16
		name <Plasma Cannon>
		desig <Antique>
		type <SCATTER BRUTAL>
		scale 0
		mass 8
		Range 9
		Acc 1
		Recharge 1
		BV 4
		inv
			PowerSource 10
			name <Battery>
		end
	end
end
torso
armor 8
Hardened
sub
	Tracks 10
	PowerSource 10
	name <Secondary Reactor>
end
end

ARCH Guardbot
roguechar <R>
sdl_sprite <monster_guardbot.png>
sdl_colors <199 188 162 157 173 182 200 150 50>
% type <robot factory lab guard>
type <robot factory lab guard REBEL>
habitat <>
statline 10 15 10 15 5 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 56 robot>
metal
Sealed
MonsterTV 56
RangedCombat 2
CloseCombat 2
Dodge 7
Vitality 5
sub
torso
	armor 3
	sub
	Melee 8
	name <Shock Baton>
	special <EXTEND HAYWIRE>
	recharge 1
	mount
		inv
			item FS Vaken Assault Rifle
		end
	end
end

ARCH Murder Machine
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <166 47 32 201 205 225 210 0 100>
type <robot factory ruins>
habitat <>
statline 13 16 11 13 5 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 95 robot>
metal
Sealed
MonsterTV 95
CloseCombat 10
Dodge 12
Vitality 10
% Anatomist + Hard as Nails
Talent 3
Talent 4
sub
torso
	armor 5
	sub
	mount
		inv
		melee 16
		acc 1
		speed 3
		name <Buzzsaw>
		mass 4
		type <BRUTAL>
		SDL_PORTRAIT <item_buzzsaw.png>
		end
	end
end

ARCH Workbot
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <157 172 183 130 143 114 230 60 0>
type <robot factory>
habitat <>
CHAT_ATTACK <MalFuNCtIoN! mAlFunCTuiOn!>
CHAT_ATTACK2 <ExTerMiNaTE!>
statline 9 13 7 8 11 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 25 robot>
metal
Sealed
MonsterTV 25
CloseCombat 1
sub
torso
	armor 2
	sub
	mount
		inv
		melee 14
		acc 1
		name <Buzzsaw>
		mass 4
		SDL_PORTRAIT <item_buzzsaw.png>
		end
	end
end

ARCH Cleanbot
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <190 100 120 195 205 190 0 230 90>
type <robot factory>
habitat <>
CHAT_ATTACK <MalFuNCtIoN! mAlFunCTuiOn!>
CHAT_ATTACK2 <ExTerMiNaTE!>
statline 9 11 7 8 8 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 21 robot>
metal
Sealed
MonsterTV 21
CloseCombat 1
Dodge 2
sub
torso
	armor 1
	sub
	mount
		inv
			melee 3
			name <Mop>
			type <EXTEND>
			SDL_PORTRAIT <item_mop.png>
		end
	end
end

ARCH Mining bot
roguechar <R>
SDL_SPRITE <monster_workbot.png>
SDL_COLORS <157 172 183 130 143 114 230 60 0>
type <robot mine>
habitat <>
statline 9 13 7 8 10 1 1 1
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 28 robot>
metal
Sealed
MonsterTV 28
CloseCombat 2
Dodge 3
sub
torso
	armor 2
	sub
	mount
		inv
		melee 14
		acc 1
		name <Rock Saw>
		mass 4
		SDL_PORTRAIT <item_buzzsaw.png>
		end
	end
end


ARCH Arachnoid Drone
roguechar <s>
SDL_SPRITE <monster_drone.png>
SDL_COLORS <72 104 136 150 150 150 220 0 0>
type <robot factory dark>
habitat <>
*CLUE_SCIENCE <*SCIENCE_GetSpareParts 32 robot>
statline 11 9 13 11 5 1 1 1
metal
Sealed
MonsterTV 32
RangedCombat 1
CloseCombat 1
Dodge 5
sub
torso
	armor 2
	sub
		mount
		inv
			item AK19 Autogun
		end
	end
leg
	armor 2
leg
	armor 2
leg
	armor 2
leg
	armor 2
end

