Plot 0
	name <PLOT: Justice>

	element1 <Character Bounty Hunter HasMecha Lawful>

	% V1 = Time Limit
	% V2 = Encounter PV

	Init_Start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200 Compose ENC 1 .encounter>
	start <ifPersona E1 else GoDelete if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 43200 Compose ENC 1 .encounter>
	GoCheckTime <ifG ComTime V1 if= L2 0 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

	.encounter <ifG PCRep 6 d80 else GoDelete ifG -9 PCRep 1 else GoCheckChaos V= 2 Threat PCRep 6 150 Goto GoStartCombat>
	GoCheckChaos <ifG -d50 PCRep 2 else GoDelete V= 2 Threat PCRep 6 80 Goto GoStartCombat>

	GoStartCombat <Block ifG SkRoll 11 15 else GoNoWarning ifYesNo 2 3 4 else GoRealCombat Mental ifG SkRoll 25 12 else GoStealthFailed Print 5 AdvancePlot 0>
	GoNoWarning <Alert 1 goto GoRealCombat>
	GoStealthFailed <Print 6 goto GoRealCombat>

	GoRealCombat <SavePos  Dynamic 2 V2 .nu1 .nu2 DynaNPC E1 2 ComposeD START .start PassVar 1 E1>
	.nu1 <if= T1 0 if= L2 0 L= 2 1 Reputation 6 -10 Return>
	.nu2 <if= T2 0 if= L2 0 L= 2 1 Reputation 6 1   XPV 50  Salvage Return>
	.start <if# V1 0 ForceChat V1 V= 1 0>

	% Msg1 <Without warning, you are attacked by several large mecha!>
	Msg1 <警告無しに、数体の大型メックに襲撃された！>

	% Msg2 <You are approached by several large mecha. They appear to be hostile.>
	Msg2 <数体の大型メックが接近してきた。彼らは敵対的なようだ。>
	% Msg3 <Try to sneak away.>
	Msg3 <敵を撒く。>
	% Msg4 <Attack!>
	Msg4 <攻撃する！>

	% Msg5 <You evade your pursuers.>
	Msg5 <追っ手を撒いた。>
	% Msg6 <You don't manage to get away!>
	Msg6 <逃げそこなった！>

sub
	Persona 1
	% rumor <!1 has been looking for a big-time criminal.>
	rumor <!1 はある大物犯罪者を追っている>
	greeting <if= P2 0 else GoCombatStarted NewChat SayAnything>
	GoCombatStarted <EndChat Say 1 AdvancePlot 0 ifG 1 PCRep 1 PCEnemy E1>
	% Msg1 <The guardians have offered a bounty for anyone who can stop your crime spree... That's what I plan on doing!>
	Msg1 <Guardiansは%JSの悪行三昧を止めることができる者に賞金を用意している%JG…。%JFが今からそれをやってのけよう！>
	% Msg1_1 <You've broken the law. I'm bringing you in.>
	Msg1_1 <%JSは法を犯した%JG。%JSを連行する%JG。>
	CMsg1_1 <ifG 0 NPCRep E1 3 Accept>
	% Msg1_2 <I can't allow criminals like you to harm innocent people. In the name of the law, I'm bringing you in!>
	Msg1_2 <%JSのような犯罪者が無関係の人々に危害を加えるのを黙って見過ごすわけにはいかない%JG。法の名において、%JSを連行する！>
	CMsg1_2 <ifG NPCRep E1 1 0 Accept>
	% Msg1_3 <Finally, I get my chance to put you in your place... There's a bounty on your head, and I intend to collect.>
	Msg1_3 <やっと、%JFにそれ相応の報いを与えることができる%JG…。%JSの首には賞金がかけられているから、%JFがそれを頂こう。>
	CMSg1_3 <ifG 0 React Accept>
	% Msg1_4 <This isn't one of my underworld contracts... I was sent to bring you in by the guardians themselves. I'm going to enjoy breaking you.>
	Msg1_4 <これは裏社会からの依頼ではない%JG…。%JFはGuardiansから%JSを連行するように言われた%JG。%JSを殺すのを楽しむとしよう。>
	CMsg1_4 <ifG 0 NPCRep E1 1 Accept>
	% Msg1_5 <Sorry it has to go down like this, but there's been a bounty placed on your head for all the crimes you've comitted. I'm going to have to fight you.>
	Msg1_5 <こんなことになってしまったのは残念だが、%JSはこれまで様々な罪を犯してきたために賞金首になってしまった%JG。%JFは%JSと戦わなければならない%JG。>
	CMsg1_5 <ifG React 35 Accept>

end
