Plot 0
	name <PLOT: BanditJob2>
	% VARIABLES USED
	% 1 -> Time Limit Timer
	% 2 -> Combat Indicator

	element1 <Character Bandit Villainous HasMecha>

	% rumor <!1 has dark ambitions.>
	rumor <!1 は邪悪な野心を抱いている>

	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 10500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 10500>
	GotoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>

	% If combat has been entered, V2 = 1. This is important to keep
	% the events below from activating in scenes other than the
	% plot's combat...
	NU1 <if= T1 0 if= V2 1 AdvancePlot 1 Reputation 6 -10         V= 2 2>
	NU2 <if= T2 0 if= V2 1 AdvancePlot 2 XPV 50 Reputation 6 1    V= 2 2>

sub
	Persona 1
	% The NPC who will offer the job.
	% PCs who don't have mecha will be sent elsewhere...
	% Only PCs with good reaction score will be offered a job.
	greeting <NewChat ifG PCMeks 0 else GoNoMeks ifG React 65 else GoMedReact Goto GoJobDesc>

	% PCs with a medium reaction score have a chance to get offered a job,
	% if they make a good impression on the NPC.
	GoMedReact <ifG React 0 else GoLowReact ifG -10 PCRep 2 else GoLowReact Say 3 AddChat 1 AddChat 2>

	% PCs with a low reaction score will most likely be told to buzz off.
	GoLowReact <NewChat Say 4>

	% With no meks, the PC won't get offered a job at all, but may be told
	% about it.
	GoNoMeks <ifG React 50 else GoNMMedReact Say 1>
	GoNMMedReact <Say 2>

	% Result 1 -> The player will try to impress the NPC with INTIMIDATION
	result1 <Reputation 3 1 ifG SkRoll 28 8 else GoNoInt NewChat Say 9 AddChat 4 AddChat 5>
	GoNoInt <AdvancePlot 0 Reputation 6 -1 Say 6 EndChat>

	% Result 2 -> The player goes quietly away.
	result2 <NewChat Say 5>

	% Result 4 -> Go straight to the job description.
	result4 <Goto GoJobDesc>

	% Result 5 -> Go away.
	result5 <NewChat Say 10>

	% The NPC will describe the job being offered. This will depend upon the
	% PC's reputation.
	% V1 = Threat Value of Encounter
	GoJobDesc <ifG PCRep 6 90 Else GoLvl9 ifG -55 PCRep 2 Else GoLvl9 V= 1 12000000 E= 8 10 Say 11 goto GoChoose>
	GoLvl9 <ifG PCRep 6 80 Else GoLvl8 ifG -50 PCRep 2 Else GoLvl8 V= 1 6500000 E= 8 9 Say 12 goto GoChoose>
	GoLvl8 <ifG PCRep 6 70 Else GoLvl7 ifG -45 PCRep 2 Else GoLvl7 V= 1 3300000 E= 8 8 Say 13 goto GoChoose>
	GoLvl7 <ifG PCRep 6 60 Else GoLvl6 ifG -40 PCRep 2 Else GoLvl6 V= 1 1700000 E= 8 7 Say 14 goto GoChoose>
	GoLvl6 <ifG PCRep 6 50 Else GoLvl5 ifG -35 PCRep 2 Else GoLvl5 V= 1  900000 E= 8 6 Say 15 goto GoChoose>
	GoLvl5 <ifG PCRep 6 40 Else GoLvl4 ifG -30 PCRep 2 Else GoLvl4 V= 1  500000 E= 8 5 Say 16 goto GoChoose>
	GoLvl4 <ifG PCRep 6 30 Else GoLvl3 ifG -25 PCRep 2 Else GoLvl3 V= 1  300000 E= 8 4 Say 17 goto GoChoose>
	GoLvl3 <ifG PCRep 6 20 Else GoLvl2 V= 1  200000 E= 8 3 Say 18 goto GoChoose>
	GoLvl2 <ifG PCRep 6 10 Else GoLvl1 V= 1  100000 E= 8 2 Say 19 goto GoChoose>
	GoLvl1 <ifG PCRep 6  0 Else GoLvl0 V= 1  45000 E= 8 1 Say 20 goto GoChoose>
	GoLvl0 <V= 1  15000 E= 8 1 Say 20 goto GoChoose>

	% The encounter has been described, and a threat rating been set.
	% See whether or not the PC will accept the job.
	GoChoose <NewChat AddChat 6>

	Result6 <EndChat Say 21 Reputation 1 -1 Reputation 2 -2 AddReact 3 P= 2 1 SavePos Dynamic 2 V1 FrzNU1 FrzNU2 Encounter 10 1 .enemydata>
	FrzNU1 <if= T1 0 Return>
	FrzNU2 <if= T2 0 Salvage Return>
	.enemydata <Villainous Chaotic Young>

	% Msg1 <Mecha are power. Without one, you've got nothing.>
	Msg1 <メックは力だ。力がなければ、何も得られない。>
	% Msg2 <I've got no time for you right now.>
	Msg2 <今は%JSに構っている暇はない。>
	% Msg3 <I've got a good plan going on. By tonight I'm gonna be moving up the ranks.>
	Msg3 <%JFはすばらしい計画を実行している%JG。今夜には%JFも昇進だ。>
	% Msg4 <Nothing is for free... If you want anything, you need the power to take it.>
	Msg4 <ただの物などありはしない…。何かが欲しければ、それを手に入れるだけの力が必要だ。>
	% Msg5 <Later.>
	Msg5 <あとで。>
	% Msg6 <You don't have what it takes. Get out of here.>
	Msg6 <%JSは必要なものを持ち合わせていない。ここから出て行け。>

	% Msg9 <Of course I do. In fact, I could use your help... There are a couple of rivals that have to be eliminated, and I need a good pilot to do that. You in?>
	Msg9 <もちろんそうしよう。実は、%JSの手を借りたい…。消さねばならない敵が二、三ある。それを実行してくれる優れたパイロットが必要だ。計画に加わるか？>
	% Msg10 <Remember, nothing in life is given out for free. If you want something you need the power to take it...>
	Msg10 <いいか、ただでもらえるものなど人生にありはしない。何かが欲しければそれを手に入れるだけの力が必要だ…。>

	% Msg11 <Another gang has just recruited an ex-mercenary and all of his equipment. We need to eliminate them before they can move against us. Pay is $180000 for the hit, plus you can keep any leftover meks.>
	Msg11 <ある組が元傭兵を仲間に入れ、その人物が持っていたすべての装備を手に入れた。我々に対し行動を始める前にやつらを消してしまわねばならない。殺しの報酬は $180000 だ。さらに、置き去りのメック類を手に入れることもできる。>
	% Msg12 <We've been double crossed by another gang. I can give you $100000 to take them all out. I want no survivors. Do what you like with the salvage.>
	Msg12 <我々はある組に裏切られた。やつらを倒してくれれば $100000 を払おう。皆殺しにしてほしい。戦利品は好きにしろ。>
	% Msg13 <Two of our rivals have just joined forces. They've got a very impressive mecha force now... It's worth $50000 if you can remove them from the game, and you can keep the salvage.>
	Msg13 <我々と敵対する二つの組が最近手を結んだ。やつらは今や非常に強力そうなメックを手に入れた…。やつらを競争から取り除いてくれれば $50000 払おう。戦利品は取っておけ。>
	% Msg14 <Our guys have been falling behind in the technology curve, but if someone could eliminate the competition's new meks we'd be on top again. How about $30000 for the job? Plus salvage rights, of course.>
	Msg14 <我々はテクノロジー開発が遅れているが、競争相手の新メックを消してくれる奴がいれば我々は再び最先端に返り咲く。この仕事を $30000 でどうだ？さらにサルベージ権ももちろんやろう。>
	% Msg15 <Some outsiders just moved into town. I don't know where they came from, but they've got some awesome machines. I need them eliminated. The job pays $15000 plus salvage. How about it?>
	Msg15 <最近町によそ者が入り込んだ。やつらがどこから来たのかは分からないが、やつらは恐ろしいメックを持っている。やつらを消さなければならない。この仕事の報酬は $15000 と戦利品だ。どうだ？>
	% Msg16 <One of the big gangs in the area has been keeping the rest of us down. I need for them to be taken back a notch or two. Upon elimination of the gang I'll give you $7500, and the salvage is yours. What do you say?>
	Msg16 <このあたりの大きな組の一つが我々の残りの者に圧力をかけ続けている。やつらから勢力をいくらか奪わねばならない。その組を消してくれれば $7500 を払おう。戦利品は%JSのものだ。どうする？>
	% Msg17 <A rival gang has just acquired some military grade hardware. I need those meks annihilated as soon as possible. This mission pays $4500 and salvage.>
	Msg17 <敵対する組が最近軍事級のメックを手に入れた。やつらのメックをできるだけ早く殲滅せねばならない。この任務の報酬は $4500 と戦利品だ。>
	% Msg18 <One of the rival gangs has been pushing into our territory. I need someone to teach them a permanent lesson. You'll make $3000 plus whatever salvage is left over. What do you think?>
	Msg18 <敵対する組の一つが我々の縄張りに押し入ってきた。やつらにいつになっても忘れないようなお仕置きをしてくれる人物を探している。%JSがやってくれれば $3000 と残った戦利品を何でもやろう。どうする？>
	% Msg19 <Some young thugs just bought their first armor units... I need you to make sure it's also their last. I'll give you $1500 for the job, along with salvage rights.>
	Msg19 <最近若いちんぴらに初めて戦闘ユニットを買った奴がいる…。それが奴らの最後になるように取り計らってほしい。この仕事の報酬に $1500 払おう。サルベージ権もつける。>
	% Msg20 <A couple of kids got their hands on some light meks and now they think they're a gang. I need you to eliminate them. If you can pull this off it's worth $1000 plus salvage.>
	Msg20 <二、三人のガキが小型のメックをいくらか手に入れ、今やギャングにでもなったつもりでいる。やつらを消してほしい。この仕事をやってくれれば $1000 と戦利品をやろう。>

	% Msg21 <This is all the information that you need to know. Come back here afterwards and I'll give you your cut.>
	Msg21 <これが%JSの知るべき情報のすべてだ。後で戻って来たら分け前をやろう。>

	% prompt1 <You better have a share for me.>
	prompt1 <%JFにも参加させてくれ。>
	% prompt2 <I couldn't care less about your plans.>
	prompt2 <%JSの計画などあまり気にならない%JG。>

	% prompt4 <I'm in. Give me the details.>
	prompt4 <そうしよう。詳細を教えてくれ。>
	% prompt5 <This isn't my kind of job.>
	prompt5 <これは%JFのやるような仕事じゃない。>
	% prompt6 <Leave those suckers to me.>
	prompt6 <そいつらは%JFに任せろ。>


	Plot 1
		% The player lost the battle.
		% Time limit - this plot will fade after a short time.
		Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
	sub
		Persona 1
		greeting <EndChat AdvancePlot 0 Say 1>
		% Msg1 <I don't want to talk about it.>
		Msg1 <そのことは話したくない。>
	end

	Plot 2
		% The player won the battle.
		% Time limit - this plot will fade after a short time.
		Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
	sub
		Persona 1
		greeting <NewChat AdvancePlot 0 AddReact 3 if= E8 10 Else GoLvl9 CashPrize 180000 Goto GoSaySomething>
		GoLvl9 <if= E8 9 Else GoLvl8 CashPrize 100000 Goto GoSaySomething>
		GoLvl8 <if= E8 8 Else GoLvl7 CashPrize  50000 Goto GoSaySomething>
		GoLvl7 <if= E8 7 Else GoLvl6 CashPrize  30000 Goto GoSaySomething>
		GoLvl6 <if= E8 6 Else GoLvl5 CashPrize  15000 Goto GoSaySomething>
		GoLvl5 <if= E8 5 Else GoLvl4 CashPrize   7500 Goto GoSaySomething>
		GoLvl4 <if= E8 4 Else GoLvl3 CashPrize   4500 Goto GoSaySomething>
		GoLvl3 <if= E8 3 Else GoLvl2 CashPrize   3000 Goto GoSaySomething>
		GoLvl2 <if= E8 2 Else GoLvl1 CashPrize   1500 Goto GoSaySomething>
		GoLvl1 <CashPrize 1000 Goto GoSaySomething>

		GoSaySomething <if= d6 1 else GoSay2 Say 1>
		GoSay2 <if= d5 1 else GoSay3 Say 2>
		GoSay3 <if= d4 1 else GoSay4 Say 3>
		GoSay4 <if= d3 1 else GoSay5 Say 4>
		GoSay5 <if= d2 1 else GoSay6 Say 5>
		GoSay6 <Say 6>

		% Msg1 <They won't be bothering me again. Here's your cash.>
		Msg1 <%JFがやつらに悩まされることはもうあるまい。これが報酬だ。>
		% Msg2 <Remind me never to get on your bad side. Here's your pay for that mission.>
		Msg2 <%JSの敵方につかないよう%JFに注意してくれ。これが任務の報酬だ。>
		% Msg3 <Here you go. If I ever need your help again, I'll call.>
		Msg3 <さあ行った。いつかまた%JSの助けが必要になれば、呼びかけよう。>
		% Msg4 <That was quite a battle. Here's the money we agreed on.>
		Msg4 <相当な戦いだったな。これが約束の金だ。>
		% Msg5 <Here's your money.>
		Msg5 <これが%JSの金だ。>
		% Msg6 <You're a vicious pilot. That was great. Here's your cash.>
		Msg6 <%JSは危険なパイロットだな。すばらしいよ。これが%JSの金だ。>
	end


end

