Plot 0
	name <PLOT: BanditJob3>
	% VARIABLES USED
	% 1 -> Time Limit Timer
	% 2 -> Combat Indicator

	element1 <Character Bandit Cheerful HasMecha>
	% Element 8 = Difficulcy Level

	% rumor <!1 is plotting something.>
	rumor <!1 は何かを企んでいる>

	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 12500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 12500>
	GotoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>

	% If combat has been entered, V2 = 1. This is important to keep
	% the events below from activating in scenes other than the
	% plot's combat...
	NU1 <if= T1 0 if= V2 1 AdvancePlot 1 Reputation 6 -1         V= 2 2>
	NU2 <if= T2 0 if= V2 1 AdvancePlot 2 XPV 50                  V= 2 2>

sub
	Persona 1
	% The NPC who will offer the job.
	% PCs who don't have mecha will be sent elsewhere...
	% Only PCs with good reaction score will be offered a job.
	greeting <NewChat ifG PCMeks 0 else GoNoMeks ifG React 75 else GoMedReact Goto GoJobDesc>

	% PCs with a medium reaction score have a chance to get offered a job,
	% if they make a good impression on the NPC.
	GoMedReact <ifG React 25 else GoMed2 Say 22 AddChat 4 AddChat 5>

	GoMed2 <ifG 0 PCRep 2 else GoLowReact Say 3 AddChat 1 AddChat 2>

	% PCs with a low reaction score will most likely be told to buzz off.
	GoLowReact <EndChat Say 3>

	% With no meks, the PC won't get offered a job at all, but may be told
	% about it.
	GoNoMeks <ifG React 35 else GoNMMedReact Say 1>
	GoNMMedReact <Say 3>

	% Result 1 -> The player will go away
	result1 <NewChat AddReact -1 Say 2>

	% Result 2 -> The player will try to impress the NPC with CONVERSATION
	result2 <NewChat ifG SkRoll 19 10 else GoNoCon Say 9 AddChat 4 AddChat 5>
	GoNoCon <ifG -15 PCRep 1 else GoNoVillain Say 4 AddChat 4 AddChat 5>
	GoNoVillain <ifG -15 PCRep 2 else GoNoChaos Say 5 AddChat 4 AddChat 5>
	GoNoChaos <Say 6>


	% Result 4 -> Go straight to the job description.
	result4 <Goto GoJobDesc>

	% Result 5 -> Go away.
	result5 <NewChat Say 10>

	% The NPC will describe the job being offered. This will depend upon the
	% PC's reputation.
	% V1 = Threat Value of Encounter
	GoJobDesc <ifG PCRep 6 50 Else GoLvl9 V= 1 12000000 Say 11 E= 8 10 goto GoChoose>
	GoLvl9    <ifG PCRep 6 40 Else GoLvl8 V= 1  6500000 Say 12 E= 8 9 goto GoChoose>
	GoLvl8    <ifG PCRep 6 35 Else GoLvl7 V= 1  3300000 Say 13 E= 8 8 goto GoChoose>
	GoLvl7    <ifG PCRep 6 30 Else GoLvl6 V= 1  1700000 Say 14 E= 8 7 goto GoChoose>
	GoLvl6    <ifG PCRep 6 25 Else GoLvl5 V= 1   900000 Say 15 E= 8 6 goto GoChoose>
	GoLvl5    <ifG PCRep 6 20 Else GoLvl4 V= 1   500000 Say 16 E= 8 5 goto GoChoose>
	GoLvl4    <ifG PCRep 6 15 Else GoLvl3 V= 1   300000 Say 17 E= 8 4 goto GoChoose>
	GoLvl3    <ifG PCRep 6 10 Else GoLvl2 V= 1   200000 Say 18 E= 8 3 goto GoChoose>
	GoLvl2    <ifG PCRep 6  5 Else GoLvl1 V= 1   100000 Say 19 E= 8 2 goto GoChoose>
	GoLvl1    <ifG PCRep 6  0 Else GoLvl0 V= 1    50000 Say 20 E= 8 1 goto GoChoose>
	GoLvl0                               <V= 1    25000 Say 20 E= 8 1 goto GoChoose>

	% The encounter has been described, and a threat rating been set.
	% See whether or not the PC will accept the job.
	GoChoose <NewChat AddChat 6>

	Result6 <EndChat Say 21 Reputation 2 -1 AddReact 3 P= 2 1 SavePos Dynamic 2 V1 FrzNU1 FrzNU2 ifG -20 PCRep 2 Encounter 25 0 .enemydata>
	FrzNU1 <if= T1 0 Return>
	FrzNU2 <if= T2 0 Salvage Return>
	.enemydata <Lawful +PCRA +ECRA>

	% Msg1 <You know what you need? If you could steal a mecha, you'd be all set for the high life.>
	Msg1 <%JSに何が必要か分かるか？もしメックを盗むことができれば、%JSはより充実した人生を送る準備がすべて整うのだが。>
	% Msg2 <Then why are you wasting my time!? You know, some of us have jobs, we can't just stand around playing games all day.>
	Msg2 <それなら%JFの時間を無駄にするな！いいか、我々の中には仕事を持っている者もいるんだ。我々は一日中ぶらぶらしているだけではない。>
	% Msg3 <I'm working. Unless you have some very important news for me I don't want to hear it.>
	Msg3 <仕事中だ。%JFにとって非常に重要な知らせがない限りは%JSの話など聞きたくない。>
	% Msg4 <Er... I guess it could be dangerous for me to not tell you, right? I'm planning a raid. You could take part in the action, for a sizable cut, if you wanted...>
	Msg4 <ふむ…%JSに話さなければ%JFが危険な目にあうかもしれないということか？奇襲の計画だ。もしよければ、かなりの報酬を出すので、%JSも作戦に参加してくれ…。>
	% Msg5 <You've done this kind of work before. Maybe not this exactly, but something like it... I'm planning a raid. You could help us out, if you'd like a share of the loot.>
	Msg5 <%JSが以前からやってきた類の仕事だ。厳密に言えば異なるかもしれないが、似たような仕事だ…。もし盗品の分け前がほしいなら、我々に手を貸してくれ…。>

	% Msg6 <Believe me, what I'm planning is something that you're better off not knowing anything about.>
	Msg6 <本当に、%JSは%JFの計画を知らないほうがいい。>


	% Msg9 <You really want to know? Okay, I'll tell you. I'm planning a raid. You want to be a bandit? How'd you like to sign up for this mission?>
	Msg9 <本当に知りたいか？よし、教えよう。%JFは奇襲を計画しているんだ。%JSは賊になりたいか？この仕事に登録してはどうだ？>
	% Msg10 <That's too bad, but you gotta do what you gotta do.>
	Msg10 <%JFにとっては残念だが、%JSの勝手だからな。>

	% Msg11 <I've learned about a shipment of computer chips ripe for the picking. You disable the guards, I'll ransack the trucks. The pay is $150000 plus whatever salvage you can manage.>
	Msg11 <盗むにはうってつけのコンピューターチップ輸送が行われるらしい。%JFはトラックの中を探すから、%JSは護衛を無力化してくれ。報酬は $150000 とうまくいけば残る戦利品だ。>
	% Msg12 <My next plan is to rob a shipment of audio equipment coming from the factory. Pay is $80000 and salvage.>
	Msg12 <%JFの次なる計画は工場発のオーディオ機器輸送の強奪だ。報酬は $80000 と戦利品だ。>
	% Msg13 <A crate of fine imported coffee is our next target. The job is worth $40000 plus salvage.>
	Msg13 <上質の輸入コーヒーを運ぶオンボロ車が我々の次なる標的だ。この仕事は $40000 と戦利品になる。>
	% Msg14 <An armored car transporting several bars of plutonium is our target. Normally I don't deal in that kind of stuff but there's a buyer already lined up. I can offer $25000 and salvage.>
	Msg14 <プルトニウムの棒を運ぶ武装車が我々の次なる標的だ。普通%JFはそんな物に関わらないんだがもう買い手が決まっているんだ。 $25000 と戦利品を出そう。>
	% Msg15 <We're going to raid a shipment of bootleg video game CDs. I can offer $12000 and salvage rights for the job.>
	Msg15 <TVゲームの密造CDの輸送を奇襲する。この仕事には $12000 と戦利品の権利を出そう。>
	% Msg16 <There's a shipment of pornographic videodiscs heading through town, and I want them... uh, for business purposes only, of course. Pay is $6000 plus mecha salvage.>
	Msg16 <町へのアダルトビデオの輸送が行われるらしい。それが欲しい…おっと、もちろん、商売のためだけに頂くんだ。報酬は $6000 と戦利品のメックだ。>
	% Msg17 <A truck full of brand-name sneakers is my next target. Eliminate the guards for $3600 plus salvage.>
	Msg17 <ブランド物のスニーカーがいっぱい詰まったトラックが%JFの次なる標的だ。護衛を消してくれれば $3600 と戦利品をやろう。>
	% Msg18 <Word on the street is that a shipment of toothpaste will be coming through any day now. I plan to raid the convoy. I can offer $2400 and salvage for you to take part.>
	Msg18 <街の噂では近々歯磨き粉の輸送があるらしい。その輸送隊を奇襲しようと思う。手を貸してくれれば $2400 と戦利品を出そう。>
	% Msg19 <I found out about a truck full of disposable chopsticks that's ours for the taking. Pay is $1250 plus salvage for you to take out the convoy guards. I don't expect much resistance.>
	Msg19 <割り箸がいっぱい詰まった標的のトラックの調べがついた。護衛を倒してくれれば $1250 と戦利品の報酬を出そう。やつらもそんなに抵抗しないだろう。>
	% Msg20 <There's a shipment of bubblewrap passing through the area. I know it's not much but beggars can't be choosers. Anyhow, we steal the shipment and you earn $600. Sound good?>
	Msg20 <気泡シート(プチプチ潰すアレ)の輸送がこの辺りを通過する。大した物じゃないとは思うが、貧乏人は何をもらっても喜ぶということか。とにかく、我々は荷物を、%JSは $600 を手にする。どうだ？>

	% Msg21 <Here's the details. Take out the guard meks, then meet back here to divvy up the loot.>
	Msg21 <これが仕事の詳細だ。護衛のメックを破壊したら、ここで落ちあって盗品を山分けしよう。>

	% Msg22 <I like you, so I'm gonna let you in on a secret. I've got a raid set up and ready to go. If you were interested in a cut of the take, I'd let you in on the action.>
	Msg22 <%JSのことが気に入った。秘密を教えてやろう。%JFは奇襲を計画して準備を整えた。もし分け前にあずかりたければ、作戦を教えよう。>

	% prompt1 <Nope, no important news.>
	prompt1 <いや、重要な知らせはない。>
	% prompt2 <Tell me what you're planning.>
	prompt2 <%JSの計画を教えてくれ。>

	% prompt4 <I could do that.>
	prompt4 <やってみよう。>
	% prompt5 <I don't need that kind of job.>
	prompt5 <そんな仕事はしたくない。>
	% prompt6 <I'm ready.>
	prompt6 <行こう。>


	Plot 1
		% The player lost the battle.
		% Time limit - this plot will fade after a short time.
		Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
	sub
		Persona 1
		% The exact message given by the NPC will vary depending on
		% whether or not the PC is well-liked...
		greeting <NewChat AdvancePlot 0 ifG React 30 else GoMedReact Say 1>
		GoMedReact <ifG PCRep 6 25 else GoMedRenown Say 2>
		GoMedRenown <ifG React 10 else GoLowReact Say 3>
		GoLowReact <ifG PCRep 6 5 else GoLowRenown Say 4>
		GoLowRenown <Say 5>

		% Msg1 <That was bad. Honestly, I didn't think they'd have so many guards...>
		Msg1 <駄目だったな。本当のことを言うと、やつらにあれほど護衛がいるとは思わなかった…。>
		% Msg2 <Wow, they really got lucky that time... We should've annihilated the lot of them. I don't understand why we lost.>
		Msg2 <何とも、やつらは今回本当についていた…。我々はやつらの大半を殲滅できるはずだったんだが。我々がなぜ負けたのか分からない。>
		% Msg3 <I thought that mission was going to be easy... They just got lucky, that's all.>
		Msg3 <%JSの仕事はもっと簡単にいくと思っていた…。やつらの運が良かっただけ、それだけだ。>
		% Msg4 <You lost!? How could you have possibly lost!? That mission was so easy...>
		Msg4 <失敗しただと！？一体どうして失敗したんだ！？%JSの仕事は相当簡単だったはず…。>
		% Msg5 <I can't believe that you lost that mission. You are such a wangtta.>
		Msg5 <%JSがこの仕事に失敗したとは信じられない。%JSも落ちぶれたな。>
	end

	Plot 2
		% The player won the battle.
		% Time limit - this plot will fade after a short time.
		Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 17500>
		GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
	sub
		Persona 1
		greeting <NewChat AdvancePlot 0 AddReact 3 if= E8 10 Else GoLvl9 CashPrize 150000 Say 1>
		GoLvl9 <if= E8 9 Else GoLvl8 CashPrize 80000 Say 2>
		GoLvl8 <if= E8 8 Else GoLvl7 CashPrize 40000 Say 3>
		GoLvl7 <if= E8 7 Else GoLvl6 CashPrize 25000 Say 4>
		GoLvl6 <if= E8 6 Else GoLvl5 CashPrize 12000 Say 5>
		GoLvl5 <if= E8 5 Else GoLvl4 CashPrize  6000 Say 6>
		GoLvl4 <if= E8 4 Else GoLvl3 CashPrize  3600 Say 7>
		GoLvl3 <if= E8 3 Else GoLvl2 CashPrize  2400 Say 8>
		GoLvl2 <if= E8 2 Else GoLvl1 CashPrize  1250 Say 9>
		GoLvl1 <CashPrize 600 Say 10>

		% Msg1 <We have the chips. A few of them were damaged in the fight, but the rest should make us a tidy profit. Here's your share of the take.>
		Msg1 <我々はコンピューターチップを手に入れた。少数のチップは戦闘中に破損したが、残りは相当な利益になった。これが%JSの取り分だ。>
		% Msg2 <We'll have no problem unloading these stolen audio sets... Everybody loves a bargain. Here's your share of the profits.>
		Msg2 <盗んだオーディオ機器は問題なくさばけるだろう…。格安品は誰もが好むからな。これが%JSの分け前だ。>
		% Msg3 <The coffee is ours. I know a shady cafe that'll be more than happy to take this off our hands. Here's your share, like I promised.>
		Msg3 <コーヒーは頂いた。%JFの知っている闇カフェにこれを渡せば喜んでくれるだろう。約束したように、これが%JSの取り分だ。>
		% Msg4 <The plutonium has been sent to its buyer... now if you'll excuse me I'm gonna head over to the hospital and get checked for radiation syndrome. That armored box didn't look too safe. Anyhow, here's your wages.>
		Msg4 <プルトニウムは買い手に送られたよ…さて、%JSさえよければ%JFは病院に行って被爆していないかどうか検査してもらうつもりだ。あの防護箱はそれほど安全には思えなかったからな。とにかく、これが%JSの駄賃だ。>
		% Msg5 <We did it! Here's your pay.>
		Msg5 <成功だ！これが%JSの報酬だ。>
		% Msg6 <The wages of sin are... exactly $800, in this case. Here's your pay.>
		Msg6 <この場合、犯罪の駄賃は…確かに $800 だ。これが%JSの報酬だ。>
		% Msg7 <We have captured the sneaker shipment. These things have a higher street value than plutonium... Here's your pay. Keep in touch.>
		Msg7 <我々は積荷のスニーカーを手に入れた。この手のものは末端価格になればプルトニウムより高い値がつくんだ…。これが%JSの報酬だ。これからもよろしく。>
		% Msg8 <I've made contact with a quack dentist who will help us unload the stolen goods. Here's your share of the loot. I look forward to working with you again.>
		Msg8 <%JFが連絡を取っているモグリの歯医者が我々の盗品卸しを手伝ってくれるだろう。これが%JSの分け前だ。また%JSと仕事ができる機会を楽しみにしている。>
		% Msg9 <With the shipment of chopsticks in our posession, we can extort all the chinese take-outs in the city! I am so brilliant. Here's your pay; let's work together again.>
		Msg9 <積荷の割り箸が我々の物になったので、我々は町の持ち帰り用中華料理店すべてをゆすることができる！%JFはなんと頭がいいんだ。これが%JSの報酬だ。また一緒に仕事をしよう。>
		% Msg10 <Bwa ha ha ha!!! Once we sell all the bubble-wrap that we stole, we'll be able to finance bigger and better heists! Maybe next time we can steal instant ramen! Anyhow, here's your share of the loot.>
		Msg10 <ブワッハッハッハ！！！盗んだプチプチを全部売れば、我々はより大きくて金になる盗みの資金を調達できる！たぶん次はインスタントラーメンを盗めるだろう！とにかく、これが%JSの取り分だ。>
	end


end

