SCene 0
% Item Dungeon Scene

% This is an infinite dungeon. Once the specified level is reached,
% the item will be inserted. If V1=0, no item will be inserted, and
% this will just be a big featureless dungeon.

% V1 = *Item to insert
% V2 = *Depth at which to insert
% V3 = *Current Depth
% V4 = *Current Monster Rating
% V5 =  Initialization Counter

	special <NoExit>
	NU1 <if= T1 0 Return>
	CaveMap
	BorderType 29
	gapfill <-19 -19 -22>

	start <Print 1 if= V5 0 V= 5 1 MonsterUp 2 V4 if# V1 0 Compose Get L1 .getitem>
	Restore_Start <Print 1>
	%Msg1 <You are approximately \VAL V3 meters below the surface.>
	Msg1 <地下およそ \VAL L3 メートルまで来たようだ。>
	.getitem <L= 1 0>

sub
	Team 1
	SetEnemy 2

	Team 2
	SetEnemy 1
	type <Wasteland Mutant Dark>

	Team 3
	home <Down SPot>

	rect
	width 3
	height 3
	sub
		StairsUp
		Destination -1
		use <Print 1 Return SeekGate -1>
	end

	rect
	width 3
	height 3
	% name <Down SPot>
	name_org <Down SPot>
	name <下り階段エリア>
	sub
		StairsDown
		Destination 1
		% use <Print 1 L+ 3 5 L+ 4 8 LoadD .sitename PassVar 1 L1 PassVar 2 L2 PassVar 3 L3 PassVar 4 L4 SeekGate -1 if# L1 0 ifG L3 L2 DynaItemTeam L1 3>
		use <Print 1 L+ 3 5 L+ 4 8 LoadD .sitename PassVar 1 L1 PassVar 2 L2 PassVar 3 L3 PassVar 4 L4 SeekGate -1 if# L1 0 ifG L3 L2 ifItemOK L1 DynaItemTeam L1 3>
		.sitename <TS_SCENE_IronTomb.txt>
		% update <if# L1 0 ifG L3 L2 ifG L3 5  SetStat STAT_MetaVisibility -1>
		update <if# L1 0 ifItemOK L1 else ItemWasLost ifG L3 L2 ifG L3 5  SetStat STAT_MetaVisibility -1>
		ItemWasLost <SetStat STAT_MetaVisibility -1>
	end

end
