SCene 0
% Slimy Cave scene
% This is an infinite dungeon.

% V3 = *Current Depth
% V4 = *Current Monster Rating
% V5 =  Initialization Counter

	special <NoExit>
	NU1 <if= T1 0 Return SeekGate -1>
	CaveMap
	BorderType 15
	FloorType 14
	marbletype 7

	start <Print 1 if= V5 0 V= 5 1 MonsterUp 2 V4>
	Restore_Start <Print 1>
	%Msg1 <You are approximately \VAL V3 meters below the surface.>
	Msg1 <地下およそ \VAL L3 メートルまで来たようだ。>

sub
	Team 1
	SetEnemy 2

	Team 2
	SetEnemy 1
	type <Cave Water Sea>

	Team 3
	home <DownSpot>

	rect
	width 5
	height 5
	FloorType 14
	sub
		StairsUp
		Destination -1
		use <Print 1 L+ 3 -5 L+ 4 -3 ifG 1 L3 else GoUpStairs Return SeekGate -1>
		GoUpStairs <LoadD .sitename PassVar 3 L3 PassVar 4 L4 SeekGate 1>
		.sitename <TS_SCENE_SlimyCave.txt>
	end

	rect
	width 5
	height 5
	% name <DownSpot>
	name_org <DownSpot>
	name <下り階段エリア>
	FloorType 14
	sub
		StairsDown
		Destination 1
		use <Print 1 L+ 3 5 L+ 4 3 LoadD .sitename PassVar 3 L3 PassVar 4 L4 SeekGate -1 ifG L3 50 DynaItemTeam 6 3>
		.sitename <TS_SCENE_SlimyCave.txt>
		update <ifG L3 50  SetStat STAT_MetaVisibility -1>
	end

end
