= Methods

Methods implement the functionality of your program.  Here is a simple method
definition:

  def one_plus_one
    1 + 1
  end

A method definition consists of the +def+ keyword, a method name, the body of
the method, +return+ value and the +end+ keyword.  When called the method will
execute the body of the method.  This method returns +2+.

This section only covers defining methods.  See also the {syntax documentation
on calling methods}[rdoc-ref:syntax/calling_methods.rdoc].

== Method Names

Method names may be one of the operators or must start a letter or a character
with the eight bit set. It may contain letters, numbers, an <code>_</code>
(underscore or low line) or a character with the eight bit set. The convention
is to use underscores to separate words in a multiword method name:

  def method_name
    puts "use underscores to separate words"
  end

Ruby programs must be written in a US-ASCII-compatible character set such as
UTF-8, ISO-8859-1 etc. In such character sets if the eight bit is set it
indicates an extended character. Ruby allows method names and other identifiers
to contain such characters. Ruby programs cannot contain some characters like
ASCII NUL (<code>\x00</code>).

The following are the examples of valid ruby methods:

  def hello
    "hello"
  end

  def こんにちは
    puts "means hello in Japanese"
  end

Typically method names are US-ASCII compatible since the keys to type them
exist on all keyboards.

Method names may end with a <code>!</code> (bang or exclamation mark), a
<code>?</code> (question mark) or <code>=</code> equals sign.

The bang methods (<code>!</code> at the end of method name) are called and
executed just like any other method. However, by convention, a method with an
exclamation point or bang is considered dangerous. In ruby core library the
dangerous method implies that when a method ends with a bang (<code>!</code>),
it indicates that unlike its non-bang equivalent, permanently modifies its
receiver. Almost always, ruby core library will have a non-bang
counterpart (method name which does NOT end with <code>!</code>) of every bang
method (method name which does end with <code>!</code>) that does not modify
the receiver. This convention is typically true for ruby core library but
may or may not hold true for other ruby libraries.

Methods that end with a question mark by convention return boolean, but they
may not always return just +true+ or +false+.  Often, they will return an
object to indicate a true value (or "truthy" value).

Methods that end with an equals sign indicate an assignment method.  For
assignment methods, the return value is ignored and the arguments are returned
instead.

These are method names for the various ruby operators.  Each of these
operators accept only one argument.  Following the operator is the typical
use or name of the operator.  Creating an alternate meaning for the operator
may lead to confusion as the user expects plus to add things, minus to
subtract things, etc.  Additionally, you cannot alter the precedence of the
operators.

<code>+</code>   :: add
<code>-</code>   :: subtract
<code>*</code>   :: multiply
<code>**</code>  :: power
<code>/</code>   :: divide
<code>%</code>   :: modulus division, String#%
<code>&</code>   :: AND
<code>^</code>   :: XOR (exclusive OR)
<code>>></code>  :: right-shift
<code><<</code>  :: left-shift, append
<code>==</code>  :: equal
<code>!=</code>  :: not equal
<code>===</code> :: case equality.  See Object#===
<code>=~</code>  :: pattern match.  (Not just for regular expressions)
<code>!~</code>  :: does not match
<code><=></code> :: comparison aka spaceship operator.  See Comparable
<code><</code>   :: less-than
<code><=</code>  :: less-than or equal
<code>></code>   :: greater-than
<code>>=</code>  :: greater-than or equal

To define unary methods minus, plus, tilde and not (<code>!</code>) follow the
operator with an <code>@</code> as in <code>+@</code> or <code>!@</code>:

  class C
    def -@
      puts "you inverted this object"
    end
  end

  obj = C.new

  -obj # prints "you inverted this object"

Unary methods accept zero arguments.

Additionally, methods for element reference and assignment may be defined:
<code>[]</code> and <code>[]=</code> respectively. Both can take one or more
arguments, and element reference can take none.

  class C
    def [](a, b)
      puts a + b
    end

    def []=(a, b, c)
      puts a * b + c
    end
  end

  obj = C.new

  obj[2, 3]     # prints "5"
  obj[2, 3] = 4 # prints "10"

== Return Values

By default, a method returns the last expression that was evaluated in the body
of the method.  In the example above, the last (and only) expression evaluated
was the simple sum <code>1 + 1</code>.  The +return+ keyword can be used to
make it explicit that a method returns a value.

  def one_plus_one
    return 1 + 1
  end

It can also be used to make a method return before the last expression is
evaluated.

  def two_plus_two
    return 2 + 2
    1 + 1  # this expression is never evaluated
  end

Note that for assignment methods the return value will always be ignored.
Instead, the argument will be returned:

  def a=(value)
    return 1 + value
  end

  p(a = 5) # prints 5

== Scope

The standard syntax to define a method:

  def my_method
    # ...
  end

adds the method to a class.  You can define an instance method on a specific
class with the +class+ keyword:

  class C
    def my_method
      # ...
    end
  end

A method may be defined on another object.  You may define a "class method" (a
method that is defined on the class, not an instance of the class) like this:

  class C
    def self.my_method
      # ...
    end
  end

However, this is simply a special case of a greater syntactical power in Ruby,
the ability to add methods to any object.  Classes are objects, so adding
class methods is simply adding methods to the Class object.

The syntax for adding a method to an object is as follows:

  greeting = "Hello"

  def greeting.broaden
    self + ", world!"
  end

  greeting.broaden # returns "Hello, world!"

+self+ is a keyword referring to the current object under consideration
by the compiler, which might make the use of +self+ in defining a class
method above a little clearer.  Indeed, the example of adding a +hello+
method to the class +String+ can be rewritten thus:

  def String.hello
    "Hello, world!"
  end

A method defined like this is called a "singleton method".  +broaden+ will only
exist on the string instance +greeting+.  Other strings will not have +broaden+.

== Overriding

When Ruby encounters the +def+ keyword, it doesn't consider it an error if the
method already exists: it simply redefines it.  This is called
_overriding_.  Rather like extending core classes, this is a potentially
dangerous ability, and should be used sparingly because it can cause unexpected
results.  For example, consider this irb session:

  >> "43".to_i
  => 43
  >> class String
  >>   def to_i
  >>     42
  >>   end
  >> end
  => nil
  >> "43".to_i
  => 42

This will effectively sabotage any code which makes use of the method
<code>String#to_i</code> to parse numbers from strings.

== Arguments

A method may accept arguments.  The argument list follows the method name:

  def add_one(value)
    value + 1
  end

When called, the user of the +add_one+ method must provide an argument.  The
argument is a local variable in the method body.  The method will then add one
to this argument and return the value.  If given +1+ this method will
return +2+.

The parentheses around the arguments are optional:

  def add_one value
    value + 1
  end

Multiple arguments are separated by a comma:

  def add_values(a, b)
    a + b
  end

When called, the arguments must be provided in the exact order.  In other
words, the arguments are positional.

=== Default Values

Arguments may have default values:

  def add_values(a, b = 1)
    a + b
  end

The default value does not need to appear first, but arguments with defaults
must be grouped together.  This is ok:

  def add_values(a = 1, b = 2, c)
    a + b + c
  end

This will raise a SyntaxError:

  def add_values(a = 1, b, c = 1)
    a + b + c
  end

=== Array Decomposition

You can decompose (unpack or extract values from) an Array using extra
parentheses in the arguments:

  def my_method((a, b))
    p a: a, b: b
  end

  my_method([1, 2])

This prints:

  {:a=>1, :b=>2}

If the argument has extra elements in the Array they will be ignored:

  def my_method((a, b))
    p a: a, b: b
  end

  my_method([1, 2, 3])

This has the same output as above.

You can use a <code>*</code> to collect the remaining arguments.  This splits
an Array into a first element and the rest:

  def my_method((a, *b))
    p a: a, b: b
  end

  my_method([1, 2, 3])

This prints:

  {:a=>1, :b=>[2, 3]}

The argument will be decomposed if it responds to #to_ary.  You should only
define #to_ary if you can use your object in place of an Array.

Use of the inner parentheses only uses one of the sent arguments.  If the
argument is not an Array it will be assigned to the first argument in the
decomposition and the remaining arguments in the decomposition will be +nil+:

  def my_method(a, (b, c), d)
    p a: a, b: b, c: c, d: d
  end

  my_method(1, 2, 3)

This prints:

  {:a=>1, :b=>2, :c=>nil, :d=>3}

You can nest decomposition arbitrarily:

  def my_method(((a, b), c))
    # ...
  end

=== Array/Hash Argument

Prefixing an argument with <code>*</code> causes any remaining arguments to be
converted to an Array:

  def gather_arguments(*arguments)
    p arguments
  end

  gather_arguments 1, 2, 3 # prints [1, 2, 3]

The array argument must be the last positional argument, it must appear before
any keyword arguments.

The array argument will capture a Hash as the last entry if a hash was sent by
the caller after all positional arguments.

  gather_arguments 1, a: 2 # prints [1, {:a=>2}]

However, this only occurs if the method does not declare any keyword arguments.

  def gather_arguments_keyword(*positional, keyword: nil)
   p positional: positional, keyword: keyword
  end

  gather_arguments_keyword 1, 2, three: 3
  #=> raises: unknown keyword: three (ArgumentError)

Also, note that a bare <code>*</code> can be used to ignore arguments:

  def ignore_arguments(*)
  end

=== Keyword Arguments

Keyword arguments are similar to positional arguments with default values:

  def add_values(first: 1, second: 2)
    first + second
  end

Arbitrary keyword arguments will be accepted with <code>**</code>:

  def gather_arguments(first: nil, **rest)
    p first, rest
  end

  gather_arguments first: 1, second: 2, third: 3
  # prints 1 then {:second=>2, :third=>3}

When calling a method with keyword arguments the arguments may appear in any
order.  If an unknown keyword argument is sent by the caller an ArgumentError
is raised.

When mixing keyword arguments and positional arguments, all positional
arguments must appear before any keyword arguments.

== Block Argument

The block argument is indicated by <code>&</code> and must come last:

  def my_method(&my_block)
    my_block.call(self)
  end

Most frequently the block argument is used to pass a block to another method:

  def each_item(&block)
    @items.each(&block)
  end

If you are only going to call the block and will not otherwise manipulate it
or send it to another method using <code>yield</code> without an explicit
block parameter is preferred.  This method is equivalent to the first method
in this section:

  def my_method
    yield self
  end

There is also a performance benefit to using yield over a calling a block
parameter.  When a block argument is assigned to a variable a Proc object is
created which holds the block.  When using yield this Proc object is not
created.

If you only need to use the block sometimes you can use Proc.new to create a
proc from the block that was passed to your method.  See Proc.new for further
details.

== Exception Handling

Methods have an implied exception handling block so you do not need to use
+begin+ or +end+ to handle exceptions.  This:

  def my_method
    begin
      # code that may raise an exception
    rescue
      # handle exception
    end
  end

May be written as:

  def my_method
    # code that may raise an exception
  rescue
    # handle exception
  end

If you wish to rescue an exception for only part of your method, use +begin+ and
+end+.  For more details see the page on {exception
handling}[rdoc-ref:syntax/exceptions.rdoc].
